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Feehhh's team

9

68 kills · 5 players

de_overpass · 41 min

22 rounds · 2025-12-20

South America 5V5 Queue

Winner · bugnight's team

13

89 kills · 5 players

Top fragger

bugnight

27 kills

Top impact

bugnight

113 ADR

Util damage

Reverendjah

266 HP

Weak spots this match

vs lifetime baseline
  • bugnight

    HS % 22% (avg 47%)

    -53%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Feehhh's team

5 · 4

oFallcoN

L74

19/17/4 · 1613 dmg

ADR

73

HS%

53

K/D

1.12

Entry 2/0Multi 4Util 38AWP 5Pistol 7

Pedoka

L72

18/18/7 · 2001 dmg

ADR

91

HS%

44

K/D

1.00

Entry 2/0Multi 1Util 56AWP 1Pistol 6

Iquique

L53

13/16/7 · 1687 dmg

ADR

77

HS%

46

K/D

0.81

Entry 1/0Multi 1Util 55Pistol 4

alves122

L4

13/19/5 · 1486 dmg

ADR

68

HS%

46

K/D

0.68

Entry 1/0Multi 1Util 149Pistol 5

Feehhh

L6

5/21/3 · 932 dmg

ADR

42

HS%

60

K/D

0.24

Entry 1/0Util 57Pistol 2

bugnight's team

7 · 6

bugnight

L74

27/13/4 · 2488 dmg

ADR

113

HS%

22

K/D

2.08

Entry 5/0Multi 2Util 60AWP 9Pistol 8
HS % -53%K/D +96%ADR +52%

kai0zen

L85

20/15/6 · 2107 dmg

ADR

96

HS%

45

K/D

1.33

Entry 2/0Multi 2Util 48Pistol 7

TitanCS

L6

14/17/7 · 1783 dmg

ADR

81

HS%

43

K/D

0.82

Entry 6/0Util 138AWP 2Pistol 1

Belomy-swan

L43

14/12/3 · 1430 dmg

ADR

65

HS%

29

K/D

1.17

Entry 1/0AWP 5Pistol 3

Reverendjah

L31

14/13/6 · 1781 dmg

ADR

81

HS%

21

K/D

1.08

Entry 1/0Multi 1Util 266Pistol 2

Half-by-half

First half

5 · 7

Second half

4 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.