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Winner · KOJlOMOYSKIY's team

13

79 kills · 5 players

de_dust2 · 34 min

20 rounds · 2026-06-11

Europe 5v5 Queue

tomixalex's team

7

58 kills · 5 players

Top fragger

-Bradaks-

20 kills

Top impact

-Bradaks-

98 ADR

Util damage

-Bradaks-

327 HP

Weak spots this match

vs lifetime baseline
  • N1aG4ra

    K/D 0.69 (avg 1.08)

    -36%
  • tomixalex

    HS % 25% (avg 39%)

    -36%
  • N1aG4ra

    ADR 60 (avg 73)

    -18%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

KOJlOMOYSKIY's team

7 · 6

-Bradaks-

L64

20/8/4 · 1960 dmg

ADR

98

HS%

55

K/D

2.50

Entry 1/0Multi 2Util 327Pistol 5

kleopatraa2

L61

17/13/3 · 1597 dmg

ADR

80

HS%

59

K/D

1.31

Entry 3/0Multi 1Util 250AWP 1Pistol 1

KERNESS

L55

16/13/8 · 1900 dmg

ADR

95

HS%

38

K/D

1.23

Util 248
HS % -12%ADR +17%K/D +13%

KOJlOMOYSKIY

L71

14/10/5 · 1724 dmg

ADR

86

HS%

57

K/D

1.40

Entry 4/0Util 159AWP 6Pistol 2

VeN1yx

L72

12/15/4 · 1388 dmg

ADR

69

HS%

67

K/D

0.80

Util 19Pistol 1

tomixalex's team

5 · 2

tomixalex

L73

16/15/7 · 1902 dmg

ADR

95

HS%

25

K/D

1.07

Entry 5/0Multi 1Util 205AWP 7Pistol 2
HS % -36%

OBiR4

L63

13/15/5 · 1684 dmg

ADR

84

HS%

46

K/D

0.87

Entry 4/0Util 38Pistol 2

AdrianTAV

L51

12/16/4 · 1483 dmg

ADR

74

HS%

58

K/D

0.75

Entry 1/0Util 4Pistol 1

N1aG4ra

L6

11/16/4 · 1199 dmg

ADR

60

HS%

55

K/D

0.69

Entry 2/0Util 24Pistol 1
K/D -36%ADR -18%HS % +38%

F1ssn1k

L6

6/17/2 · 931 dmg

ADR

47

HS%

67

K/D

0.35

Util 28Pistol 1

Half-by-half

First half

7 · 5

Second half

6 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.