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Winner · NASK-'s team

13

81 kills · 5 players

de_overpass · 49 min

23 rounds · 2026-06-04

Europe 5v5 Queue

ForteALP's team

10

73 kills · 5 players

Top fragger

Invisible7p

25 kills

Top impact

r3bb1t--

101 ADR

Util damage

Osick

379 HP

Weak spots this match

vs lifetime baseline
  • Invisible7p

    HS % 24% (avg 47%)

    -49%
  • tsukikage

    ADR 61 (avg 85)

    -29%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

NASK-'s team

5 · 8

Invisible7p

L105

25/11/2 · 2119 dmg

ADR

92

HS%

24

K/D

2.27

Entry 4/0Multi 2Util 73AWP 14Pistol 6
HS % -49%K/D +94%ADR +24%

NASK-

L103

17/17/9 · 1890 dmg

ADR

82

HS%

65

K/D

1.00

Entry 2/0Multi 1Util 119Pistol 3

r3bb1t--

L103

17/17/9 · 2327 dmg

ADR

101

HS%

47

K/D

1.00

Entry 3/0Multi 2Util 43Pistol 4

tsukikage

L10

14/12/4 · 1399 dmg

ADR

61

HS%

79

K/D

1.17

Entry 1/0Util 232Pistol 4
ADR -29%HS % +34%

Unleew3

L102

8/15/7 · 1122 dmg

ADR

49

HS%

12

K/D

0.53

ForteALP's team

7 · 3

little_mip

L104

23/17/4 · 2026 dmg

ADR

88

HS%

52

K/D

1.35

Entry 6/0Util 44AWP 4Pistol 4
K/D +17%ADR +11%

Sharkooo77

L10

16/18/2 · 1629 dmg

ADR

71

HS%

62

K/D

0.89

Entry 4/0Util 91AWP 3Pistol 1

ForteALP

L10

12/15/4 · 1606 dmg

ADR

70

HS%

50

K/D

0.80

Entry 1/0Util 48AWP 1Pistol 3

Osick

L104

12/16/8 · 1736 dmg

ADR

76

HS%

67

K/D

0.75

Entry 1/0Util 379Pistol 4

-slayer-

L102

10/16/2 · 1166 dmg

ADR

51

HS%

20

K/D

0.62

Entry 1/0Util 63Pistol 1

Half-by-half

First half

5 · 7

Second half

8 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.