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D1DIX's team

4

48 kills · 5 players

de_inferno · 25 min

17 rounds · 2026-06-02

Europe 5v5 Queue

Winner · 666666111111's team

13

73 kills · 5 players

Top fragger

Dingaa

19 kills

Top impact

TrebbyS

105 ADR

Util damage

666666111111

302 HP

Weak spots this match

vs lifetime baseline
  • CRISOVIC

    HS % 15% (avg 46%)

    -67%
  • CRISOVIC

    K/D 0.87 (avg 1.09)

    -20%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

D1DIX's team

1 · 3

CRISOVIC

L10

13/15/4 · 1436 dmg

ADR

85

HS%

15

K/D

0.87

Multi 1Util 229Pistol 3
HS % -67%K/D -20%

Aefems-Acy

L102

11/14/3 · 1049 dmg

ADR

62

HS%

27

K/D

0.79

Entry 1/0Multi 1Util 197Pistol 1

D1DIX

L101

10/14/3 · 1076 dmg

ADR

63

HS%

80

K/D

0.71

Entry 3/0Util 103Pistol 2

lsh

L101

7/15/0 · 745 dmg

ADR

44

HS%

57

K/D

0.47

Util 11

marujopz

L10

7/15/5 · 1203 dmg

ADR

71

HS%

57

K/D

0.47

Entry 1/0Util 179AWP 1Pistol 2

666666111111's team

11 · 2

Dingaa

L102

19/8/2 · 1568 dmg

ADR

92

HS%

26

K/D

2.38

Entry 2/0Multi 2Util 106AWP 11Pistol 3

TrebbyS

L104

19/10/2 · 1785 dmg

ADR

105

HS%

53

K/D

1.90

Entry 5/0Multi 4Util 84Pistol 2

666666111111

L102

15/10/7 · 1667 dmg

ADR

98

HS%

53

K/D

1.50

Entry 3/0Multi 2Util 302Pistol 5

Lyn0tt

L103

10/11/5 · 1151 dmg

ADR

68

HS%

50

K/D

0.91

Entry 2/0Multi 2Util 199Pistol 1

Mlanky

L102

10/9/6 · 1322 dmg

ADR

78

HS%

20

K/D

1.11

Util 106Pistol 2

Half-by-half

First half

1 · 11

Second half

3 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.