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Winner · Speci4Lforce's team

13

87 kills · 5 players

de_dust2 · 38 min

22 rounds · 2026-06-10

Europe 5v5 Queue

TINIKTA_eSports

9

69 kills · 5 players

Top fragger

hayabusatr

26 kills

Top impact

hayabusatr

106 ADR

Util damage

YOZGATINGULU

456 HP

Weak spots this match

vs lifetime baseline
  • RebeLWaRRi

    K/D 0.64 (avg 0.89)

    -28%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Speci4Lforce's team

7 · 6

hayabusatr

L84

26/12/8 · 2336 dmg

ADR

106

HS%

31

K/D

2.17

Entry 2/0Multi 2Util 271AWP 1Pistol 5

Speci4Lforce

L81

19/17/4 · 1816 dmg

ADR

83

HS%

47

K/D

1.12

Entry 3/0Multi 2Util 156AWP 1Pistol 1

YOZGATINGULU

L82

17/13/8 · 2096 dmg

ADR

95

HS%

24

K/D

1.31

Entry 3/0Util 456AWP 1Pistol 1

PiuuPiuuu

L83

16/14/6 · 1807 dmg

ADR

82

HS%

69

K/D

1.14

Entry 3/0Util 205Pistol 4

RebeLWaRRi

L73

9/14/7 · 1388 dmg

ADR

63

HS%

67

K/D

0.64

Entry 3/0Multi 1Util 174AWP 2
K/D -28%ADR -13%HS % +40%

TINIKTA_eSports

5 · 4

kazumi333

L83

19/15/4 · 1860 dmg

ADR

85

HS%

42

K/D

1.27

Entry 3/0Multi 2AWP 2Pistol 4

zorlina

L83

16/17/4 · 1708 dmg

ADR

78

HS%

38

K/D

0.94

Entry 2/0Multi 1Util 54Pistol 4

Nimbel71

L82

15/18/8 · 1996 dmg

ADR

91

HS%

27

K/D

0.83

Multi 2Util 117Pistol 1

f_lor4ik

L7

11/20/4 · 1577 dmg

ADR

72

HS%

18

K/D

0.55

Entry 3/0Multi 1Util 99Pistol 2

Tamenter

L71

8/17/4 · 1256 dmg

ADR

57

HS%

25

K/D

0.47

Util 47Pistol 1

Half-by-half

First half

7 · 5

Second half

6 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.