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Winner · luukebaas's team

13

71 kills · 5 players

de_mirage · 24 min

16 rounds · 2026-05-14

Europe 5v5 Queue

marcberseg0n's team

3

46 kills · 5 players

Top fragger

-rAit3e

24 kills

Top impact

-rAit3e

126 ADR

Util damage

mili666st

105 HP

Weak spots this match

vs lifetime baseline
  • yongku

    HS % 31% (avg 46%)

    -33%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

luukebaas's team

10 · 3

-rAit3e

L104

24/10/2 · 2008 dmg

ADR

126

HS%

54

K/D

2.40

Entry 4/0Multi 4Util 25Pistol 3
K/D +133%ADR +48%

monako-

L103

21/8/3 · 2004 dmg

ADR

125

HS%

62

K/D

2.62

Entry 2/0Multi 3Util 22AWP 3Pistol 5
K/D +120%ADR +48%

luukebaas

L103

9/9/4 · 1097 dmg

ADR

69

HS%

56

K/D

1.00

Entry 1/0Multi 1Util 88

svacho333

L102

9/9/4 · 1064 dmg

ADR

67

HS%

67

K/D

1.00

Entry 3/0Multi 1Util 68Pistol 1

nevermind-A

L101

8/10/6 · 1060 dmg

ADR

66

HS%

38

K/D

0.80

Util 52AWP 2Pistol 3

marcberseg0n's team

2 · 1

yongku

L101

16/14/2 · 1703 dmg

ADR

106

HS%

31

K/D

1.14

Entry 2/0Util 70Pistol 4
HS % -33%ADR +19%

AlexSex

L10

10/15/2 · 1192 dmg

ADR

75

HS%

50

K/D

0.67

Multi 1Util 94Pistol 6

marcberseg0n

L101

10/13/3 · 935 dmg

ADR

58

HS%

60

K/D

0.77

Entry 1/0Multi 1Util 1AWP 1Pistol 3

Josephh_cs

L101

8/15/1 · 919 dmg

ADR

57

HS%

50

K/D

0.53

Entry 3/0Util 19AWP 2Pistol 3

mili666st

L10

2/14/4 · 678 dmg

ADR

42

HS%

0

K/D

0.14

Util 105

Half-by-half

First half

10 · 2

Second half

3 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.