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BrunoSena's team

8

66 kills · 5 players

de_dust2 · 30 min

21 rounds · 2026-05-23

South America 5V5 Queue

Winner · selfmade's team

13

76 kills · 5 players

Top fragger

cahhabsurda

19 kills

Top impact

cahhabsurda

102 ADR

Util damage

BrunoSena

156 HP

Weak spots this match

vs lifetime baseline
  • DanZ_-

    K/D 0.71 (avg 1.26)

    -44%
  • DanZ_-

    ADR 54 (avg 89)

    -40%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

BrunoSena's team

6 · 2

pupoexe

L102

17/16/1 · 1962 dmg

ADR

93

HS%

59

K/D

1.06

Entry 2/0Multi 2Util 113Pistol 4

lukinh444-

2

15/15/1 · 1573 dmg

ADR

75

HS%

53

K/D

1.00

Entry 3/0Multi 1Util 133Pistol 1

BrunoSena

L101

14/16/5 · 1618 dmg

ADR

77

HS%

64

K/D

0.88

Entry 2/0Multi 1Util 156AWP 1Pistol 1

_drs-

L101

10/15/4 · 1133 dmg

ADR

54

HS%

40

K/D

0.67

Entry 2/0Util 9AWP 6Pistol 2

DanZ_-

L102

10/14/5 · 1127 dmg

ADR

54

HS%

90

K/D

0.71

Entry 2/0Multi 1Util 132Pistol 4
K/D -44%ADR -40%HS % +84%

selfmade's team

6 · 7

cahhabsurda

L102

19/15/6 · 2139 dmg

ADR

102

HS%

74

K/D

1.27

Entry 2/0Multi 1Util 1Pistol 4

ayanokoji-_

L103

18/14/2 · 1721 dmg

ADR

82

HS%

39

K/D

1.29

Entry 2/0Multi 1Util 58AWP 10Pistol 1

stalfer-_

L104

18/13/5 · 1959 dmg

ADR

93

HS%

72

K/D

1.38

Entry 4/0Multi 3Util 48Pistol 7

TROLL_DE_PUG

L102

11/14/5 · 1186 dmg

ADR

57

HS%

45

K/D

0.79

Entry 2/0Multi 1Pistol 1

selfmade

L102

10/10/1 · 1113 dmg

ADR

53

HS%

40

K/D

1.00

Util 75AWP 5Pistol 2

Half-by-half

First half

6 · 6

Second half

2 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.