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Winner · lartiezzz's team

16

108 kills · 5 players

de_ancient · 47 min

28 rounds · 2026-06-02

Europe 5v5 Queue

porszed's team

12

88 kills · 5 players

Top fragger

fulltilllt

26 kills

Top impact

UnitX

96 ADR

Util damage

porszed

302 HP

Weak spots this match

vs lifetime baseline
  • porszed

    K/D 0.59 (avg 0.96)

    -39%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

lartiezzz's team

5 · 7 · OT 4

fulltilllt

L93

26/17/6 · 2610 dmg

ADR

93

HS%

46

K/D

1.53

Entry 6/0Util 263AWP 3Pistol 2

UnitX

L75

25/14/7 · 2682 dmg

ADR

96

HS%

36

K/D

1.79

Entry 3/0Multi 3Util 126AWP 12Pistol 3

peafowl_2mam

L92

22/19/4 · 2251 dmg

ADR

80

HS%

50

K/D

1.16

Multi 2Util 232

lartiezzz

L75

20/20/7 · 2412 dmg

ADR

86

HS%

40

K/D

1.00

Entry 4/0Multi 3Util 102AWP 1Pistol 2
K/D -13%ADR +12%

samarah

L71

15/20/2 · 1461 dmg

ADR

52

HS%

73

K/D

0.75

Entry 2/0Util 218AWP 2Pistol 3

porszed's team

7 · 5

45tapQuit

L83

22/22/2 · 2395 dmg

ADR

86

HS%

59

K/D

1.00

Entry 3/0Multi 1Util 151Pistol 2

Siurson12

L84

20/19/3 · 2098 dmg

ADR

75

HS%

40

K/D

1.05

Entry 3/0Multi 1Util 19AWP 8Pistol 2

bojlua

L84

18/24/4 · 2029 dmg

ADR

73

HS%

28

K/D

0.75

Entry 4/0Multi 1Util 12AWP 2Pistol 2

DremZ

L91

15/21/6 · 1914 dmg

ADR

68

HS%

33

K/D

0.71

Entry 3/0Util 155AWP 2Pistol 3

porszed

L8

13/22/8 · 1736 dmg

ADR

62

HS%

54

K/D

0.59

Util 302Pistol 3
K/D -39%ADR -12%HS % +32%

Half-by-half

First half

5 · 7

Second half

7 · 5

Overtime

4 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.