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Saito2l's team

10

81 kills · 5 players

de_mirage · 38 min

23 rounds · 2026-06-03

Europe 5v5 Queue

Winner · -GOD-FaTHeR-'s team

13

81 kills · 5 players

Top fragger

MalunaZ

21 kills

Top impact

MalunaZ

99 ADR

Util damage

se1juro666

183 HP

Weak spots this match

vs lifetime baseline
  • Foxy-Ghost

    K/D 0.94 (avg 1.12)

    -16%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Saito2l's team

4 · 6

MalunaZ

L94

21/16/1 · 2265 dmg

ADR

99

HS%

62

K/D

1.31

Entry 5/0Multi 2Util 25AWP 4Pistol 5

Foxy-Ghost

L91

16/17/7 · 2111 dmg

ADR

92

HS%

62

K/D

0.94

Entry 2/0Util 57Pistol 6
K/D -16%HS % +24%ADR +11%

se1juro666

L91

16/15/4 · 1698 dmg

ADR

74

HS%

44

K/D

1.07

Entry 2/0Multi 1Util 183AWP 6Pistol 3
ADR -9%

Saito2l

L104

14/17/8 · 1777 dmg

ADR

77

HS%

36

K/D

0.82

Entry 1/0Multi 1Util 169AWP 2Pistol 4

AX3L011

L9

14/16/1 · 1368 dmg

ADR

60

HS%

64

K/D

0.88

Entry 1/0Multi 1Util 22Pistol 2

-GOD-FaTHeR-'s team

8 · 5

-SQUEAZY666

4

20/15/5 · 1937 dmg

ADR

84

HS%

40

K/D

1.33

Entry 3/0Multi 1Util 1AWP 4Pistol 2

-GOD-FaTHeR-

L93

19/17/3 · 1913 dmg

ADR

83

HS%

42

K/D

1.12

Entry 3/0Multi 1Util 26AWP 6Pistol 7

slick_panda

4

19/15/0 · 1810 dmg

ADR

79

HS%

42

K/D

1.27

Entry 1/0Multi 2Util 67AWP 1Pistol 2

AboElkhattab

L91

13/17/9 · 1700 dmg

ADR

74

HS%

46

K/D

0.76

Entry 4/0Multi 1Util 55AWP 1Pistol 4

DucaT1iii

L101

10/17/5 · 1515 dmg

ADR

66

HS%

60

K/D

0.59

Entry 1/0Multi 1Util 93Pistol 1

Half-by-half

First half

4 · 8

Second half

6 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.