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Winner · mKL's team

13

91 kills · 5 players

de_nuke · 30 min

21 rounds · 2026-06-07

Europe 5v5 Queue

Jihadjohn's team

8

66 kills · 5 players

Top fragger

pzg

25 kills

Top impact

pzg

120 ADR

Util damage

Mangler0

107 HP

Weak spots this match

vs lifetime baseline
  • leolamine69

    K/D 0.53 (avg 1.20)

    -56%
  • leolamine69

    ADR 48 (avg 82)

    -41%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

mKL's team

5 · 8

pzg

3

25/11/5 · 2515 dmg

ADR

120

HS%

56

K/D

2.27

Entry 3/0Multi 1AWP 1Pistol 5
K/D +92%ADR +39%

Honski

L93

19/16/6 · 2040 dmg

ADR

97

HS%

47

K/D

1.19

Entry 2/0Multi 1Util 47Pistol 4

Mangler0

L103

17/12/2 · 1856 dmg

ADR

88

HS%

59

K/D

1.42

Entry 3/0Util 107AWP 5Pistol 2

mKL

L93

17/12/3 · 1509 dmg

ADR

72

HS%

65

K/D

1.42

Entry 2/0Multi 2Util 99

S1mbatte-

L101

13/16/8 · 1616 dmg

ADR

77

HS%

54

K/D

0.81

Entry 2/0Multi 1Util 37AWP 3Pistol 1

Jihadjohn's team

7 · 1

Jihadjohn

L102

17/18/3 · 1674 dmg

ADR

80

HS%

71

K/D

0.94

Entry 2/0Multi 2Util 77Pistol 2

cyno-

L102

16/18/3 · 1787 dmg

ADR

85

HS%

50

K/D

0.89

Entry 2/0Multi 1Pistol 3

sezz4

L92

16/20/6 · 1723 dmg

ADR

82

HS%

62

K/D

0.80

Entry 4/0Multi 1Util 7AWP 1Pistol 3

leolamine69

L9

9/17/2 · 1008 dmg

ADR

48

HS%

78

K/D

0.53

Pistol 3
K/D -56%ADR -41%HS % +70%

Tinkiwinki02

L82

8/18/3 · 1039 dmg

ADR

50

HS%

62

K/D

0.44

Entry 1/0Util 69Pistol 1

Half-by-half

First half

5 · 7

Second half

8 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.