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aMazeBRO's team

10

78 kills · 5 players

de_nuke · 32 min

23 rounds · 2026-05-31

Europe 5v5 Queue

Winner · DANYAPAPA's team

13

81 kills · 5 players

Top fragger

Mitsuhiro

22 kills

Top impact

Mitsuhiro

97 ADR

Util damage

4leH

89 HP

Weak spots this match

vs lifetime baseline
  • IIIaJloTTaU

    ADR 52 (avg 81)

    -36%
  • IIIaJloTTaU

    K/D 0.81 (avg 1.22)

    -34%
  • IIIaJloTTaU

    HS % 38% (avg 46%)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

aMazeBRO's team

7 · 3

aMazeBRO

L104

20/17/2 · 2073 dmg

ADR

90

HS%

40

K/D

1.18

Entry 4/0Multi 2Util 36Pistol 2

4leH

L101

16/19/6 · 1857 dmg

ADR

81

HS%

88

K/D

0.84

Entry 4/0Util 89Pistol 7

keniqy

L101

16/15/4 · 1572 dmg

ADR

68

HS%

62

K/D

1.07

Entry 2/0Multi 1Util 55Pistol 4

IIIaJloTTaU

L102

13/16/2 · 1190 dmg

ADR

52

HS%

38

K/D

0.81

Multi 1Util 34AWP 4Pistol 2
ADR -36%K/D -34%

hasix0

L102

13/14/4 · 1642 dmg

ADR

71

HS%

69

K/D

0.93

Entry 1/0Multi 1Util 15Pistol 9

DANYAPAPA's team

5 · 8

Mitsuhiro

L105

22/17/3 · 2222 dmg

ADR

97

HS%

77

K/D

1.29

Entry 3/0Multi 1Util 44Pistol 6

amy666

L104

22/13/2 · 2033 dmg

ADR

88

HS%

59

K/D

1.69

Entry 1/0Multi 1Util 80Pistol 2

-tsukare-

L101

18/17/7 · 2151 dmg

ADR

94

HS%

33

K/D

1.06

Entry 6/0Multi 1Util 70AWP 10

DANYAPAPA

L103

14/15/4 · 1631 dmg

ADR

71

HS%

21

K/D

0.93

Entry 2/0Util 77

h1roku-

L10

5/17/4 · 687 dmg

ADR

30

HS%

80

K/D

0.29

Util 31Pistol 1

Half-by-half

First half

7 · 5

Second half

3 · 8

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.