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stayforshine's team

7

54 kills · 5 players

de_mirage · 31 min

20 rounds · 2026-03-08

Europe 5v5 Queue

Winner · flaerum_'s team

13

86 kills · 5 players

Top fragger

flaerum_

25 kills

Top impact

flaerum_

126 ADR

Util damage

siomgg

160 HP

Weak spots this match

vs lifetime baseline
  • siomgg

    K/D 0.73 (avg 1.10)

    -34%
  • siomgg

    ADR 64 (avg 82)

    -22%
  • flaerum_

    HS % 36% (avg 44%)

    -18%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

stayforshine's team

4 · 3

stayforshine

L103

16/16/5 · 2069 dmg

ADR

103

HS%

62

K/D

1.00

Entry 2/0Multi 1Util 24Pistol 6

Amandyq

L83

15/16/3 · 1754 dmg

ADR

88

HS%

33

K/D

0.94

Entry 1/0Multi 1Util 112AWP 2Pistol 2

instaeblo

L5

9/18/3 · 1055 dmg

ADR

53

HS%

67

K/D

0.50

Util 39Pistol 1

glushakkkk

L5

8/18/2 · 878 dmg

ADR

44

HS%

50

K/D

0.44

Entry 3/0Util 114Pistol 3

t1kiug

L81

6/19/3 · 827 dmg

ADR

41

HS%

100

K/D

0.32

Util 23Pistol 2

flaerum_'s team

8 · 5

flaerum_

L103

25/11/5 · 2523 dmg

ADR

126

HS%

36

K/D

2.27

Entry 5/0Multi 4Util 51AWP 6Pistol 1
HS % -18%K/D +99%ADR +41%

yoki86

L96

24/11/4 · 2360 dmg

ADR

118

HS%

58

K/D

2.18

Entry 2/0Multi 4Util 70Pistol 4

flwqra

L72

16/11/3 · 1381 dmg

ADR

69

HS%

56

K/D

1.45

Entry 1/0Multi 1Util 43Pistol 5

xtreme999

L61

13/11/6 · 1452 dmg

ADR

73

HS%

31

K/D

1.18

Entry 3/0Util 120AWP 5

siomgg

L81

8/11/9 · 1288 dmg

ADR

64

HS%

62

K/D

0.73

Entry 3/0Multi 1Util 160
K/D -34%ADR -22%HS % +44%

Half-by-half

First half

4 · 8

Second half

3 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.