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Winner · mVa's team

13

90 kills · 5 players

de_mirage · 36 min

23 rounds · 2026-05-17

Europe 5v5 Queue

BeneEinStein's team

10

74 kills · 5 players

Top fragger

g_u_e_s_t

26 kills

Top impact

g_u_e_s_t

126 ADR

Util damage

T_e_d_d_y_

205 HP

Weak spots this match

vs lifetime baseline
  • mVa

    HS % 18% (avg 47%)

    -62%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

mVa's team

7 · 6

g_u_e_s_t

6

26/16/7 · 2898 dmg

ADR

126

HS%

62

K/D

1.62

Entry 4/0Multi 2Util 170Pistol 6

mVa

L73

22/15/8 · 2320 dmg

ADR

101

HS%

18

K/D

1.47

Entry 5/0Util 130AWP 2Pistol 1
HS % -62%K/D +52%ADR +23%

T_e_d_d_y_

1

18/14/7 · 2149 dmg

ADR

93

HS%

44

K/D

1.29

Entry 3/0Multi 1Util 205AWP 3Pistol 1

Rimat

L101

12/16/4 · 980 dmg

ADR

43

HS%

33

K/D

0.75

Entry 3/0Util 8Pistol 5

Stej22

L82

12/15/4 · 1377 dmg

ADR

60

HS%

17

K/D

0.80

Entry 2/0Multi 1Util 80AWP 6Pistol 1

BeneEinStein's team

5 · 5

BeneEinStein

L103

23/17/6 · 2300 dmg

ADR

100

HS%

39

K/D

1.35

Multi 2Util 191AWP 7Pistol 3

_nmrcy

4

16/17/3 · 1550 dmg

ADR

67

HS%

50

K/D

0.94

Entry 1/0Util 110AWP 1Pistol 8

DonZweiStein

L61

16/18/3 · 1534 dmg

ADR

67

HS%

31

K/D

0.89

Entry 2/0Util 63AWP 3Pistol 5

Memodila

L81

14/21/8 · 1944 dmg

ADR

85

HS%

57

K/D

0.67

Entry 2/0Multi 1Util 166AWP 1Pistol 2

-mr_orange

L101

5/17/6 · 987 dmg

ADR

43

HS%

40

K/D

0.29

Entry 1/0Util 96Pistol 1

Half-by-half

First half

7 · 5

Second half

6 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.