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Winner · -MJ-'s team

13

75 kills · 5 players

de_anubis · 29 min

18 rounds · 2026-05-20

South America 5V5 Queue

IMrLI's team

5

48 kills · 5 players

Top fragger

-MJ-

22 kills

Top impact

-MJ-

121 ADR

Util damage

MaNthega

137 HP

Weak spots this match

vs lifetime baseline
  • macsuender

    K/D 0.29 (avg 1.03)

    -72%
  • macsuender

    ADR 31 (avg 76)

    -59%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

-MJ-'s team

7 · 6

-MJ-

L74

22/10/6 · 2184 dmg

ADR

121

HS%

32

K/D

2.20

Entry 5/0Multi 3Util 15AWP 7Pistol 1

dennerpc

L54

21/8/6 · 2049 dmg

ADR

114

HS%

29

K/D

2.62

Entry 2/0Multi 3Util 76Pistol 7

MsDZik4

L72

13/11/3 · 1441 dmg

ADR

80

HS%

46

K/D

1.18

Entry 3/0Multi 1Util 42AWP 1Pistol 3

cudinho

L51

11/10/2 · 1035 dmg

ADR

58

HS%

64

K/D

1.10

Util 25AWP 3Pistol 1

Kmrfer

L72

8/9/4 · 1338 dmg

ADR

74

HS%

25

K/D

0.89

Entry 1/0Util 12Pistol 1

IMrLI's team

5 · 0

IMrLI

L72

13/15/5 · 1867 dmg

ADR

104

HS%

92

K/D

0.87

Entry 4/0Multi 2Util 19Pistol 1

thalespgs

1

11/16/1 · 1030 dmg

ADR

57

HS%

36

K/D

0.69

Multi 1Util 5AWP 1

MaNthega

L81

11/14/0 · 1407 dmg

ADR

78

HS%

27

K/D

0.79

Multi 1Util 137Pistol 3

RapproX1

L61

9/16/5 · 1477 dmg

ADR

82

HS%

33

K/D

0.56

Entry 2/0Util 33AWP 4Pistol 3

macsuender

L5

4/14/1 · 554 dmg

ADR

31

HS%

50

K/D

0.29

Entry 1/0Util 62Pistol 1
K/D -72%ADR -59%HS % +25%

Half-by-half

First half

7 · 5

Second half

6 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.