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Winner · hypermemory's team

5

30 kills · 5 players

de_inferno · 16 min

7 rounds · 2026-04-18

Europe 5v5 Queue

MrjNN's team

2

21 kills · 5 players

Top fragger

NikoLV

9 kills

Top impact

hypermemory

115 ADR

Util damage

hypermemory

195 HP

Weak spots this match

vs lifetime baseline
  • X30

    HS % 12% (avg 42%)

    -71%
  • XANAXp

    K/D 0.50 (avg 1.11)

    -55%
  • XANAXp

    ADR 61 (avg 84)

    -27%
  • Kepcio501

    ADR 57 (avg 77)

    -26%
  • XANAXp

    HS % 33% (avg 41%)

    -20%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

hypermemory's team

5 · 0

NikoLV

L62

9/3/2 · 773 dmg

ADR

110

HS%

56

K/D

3.00

Entry 1/0Multi 1Util 40Pistol 1

BINGCHILLING

L62

8/7/3 · 800 dmg

ADR

114

HS%

50

K/D

1.14

Entry 1/0Multi 1Util 151Pistol 2

Palych2K

L8

6/5/3 · 583 dmg

ADR

83

HS%

33

K/D

1.20

Entry 1/0Util 37Pistol 2

hypermemory

L7

6/6/2 · 803 dmg

ADR

115

HS%

50

K/D

1.00

Entry 1/0Util 195
ADR +43%HS % +14%

Sheyman_DK

L81

1/2/2 · 168 dmg

ADR

24

HS%

100

K/D

0.50

Util 100Pistol 1

MrjNN's team

2 · 0

X30

L72

8/6/0 · 578 dmg

ADR

83

HS%

12

K/D

1.33

Entry 1/0Multi 1Util 21Pistol 4
HS % -71%ADR +9%

Kepcio501

L8

4/2/0 · 398 dmg

ADR

57

HS%

75

K/D

2.00

Entry 1/0Pistol 3
ADR -26%K/D +75%HS % +39%

MrjNN

L7

4/7/2 · 575 dmg

ADR

82

HS%

75

K/D

0.57

Util 93Pistol 1

XANAXp

L8

3/6/2 · 430 dmg

ADR

61

HS%

33

K/D

0.50

Entry 1/0Pistol 1
K/D -55%ADR -27%

Sw1p3gg

L7

2/7/1 · 272 dmg

ADR

39

HS%

100

K/D

0.29

Half-by-half

First half

5 · 2

Second half

0 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.