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Winner · XANTEMIR's team

13

81 kills · 5 players

de_anubis · 36 min

23 rounds · 2026-05-22

Europe 5v5 Queue

Seijoo's team

10

67 kills · 5 players

Top fragger

XANTEMIR

25 kills

Top impact

XANTEMIR

102 ADR

Util damage

GuigzzLM

244 HP

Weak spots this match

vs lifetime baseline
  • Reghele-_-

    ADR 70 (avg 87)

    -20%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

XANTEMIR's team

4 · 9

XANTEMIR

L105

25/14/3 · 2349 dmg

ADR

102

HS%

52

K/D

1.79

Entry 3/0Multi 4Util 68AWP 3Pistol 3
K/D +70%ADR +35%

Heat_Beat

L83

16/11/4 · 1838 dmg

ADR

80

HS%

19

K/D

1.45

Entry 2/0Multi 1Util 5AWP 4Pistol 1

LucaBazuca

L52

15/14/4 · 1807 dmg

ADR

79

HS%

47

K/D

1.07

Entry 6/0Multi 1Util 123Pistol 3

EEEEEEEE7

L31

13/15/10 · 1482 dmg

ADR

64

HS%

38

K/D

0.87

Entry 2/0Multi 1Util 18Pistol 1

Reghele-_-

L82

12/13/5 · 1604 dmg

ADR

70

HS%

42

K/D

0.92

Entry 1/0Multi 1Util 44Pistol 1
ADR -20%K/D -14%

Seijoo's team

8 · 2

Equitoupitou

L94

21/14/5 · 2131 dmg

ADR

93

HS%

14

K/D

1.50

Entry 1/0Multi 2Util 155AWP 2Pistol 1

ShadyFox

L82

18/17/6 · 1869 dmg

ADR

81

HS%

56

K/D

1.06

Entry 4/0Multi 2Util 228Pistol 6

Seijoo

L72

12/17/1 · 1384 dmg

ADR

60

HS%

75

K/D

0.71

Entry 1/0Multi 1Util 2Pistol 1

Zeetch

L91

12/15/6 · 1517 dmg

ADR

66

HS%

58

K/D

0.80

Entry 3/0Util 91Pistol 1

GuigzzLM

L31

4/18/7 · 914 dmg

ADR

40

HS%

25

K/D

0.22

Util 244

Half-by-half

First half

4 · 8

Second half

9 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.