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Winner · DXA

2

72 kills · 5 players

de_dust2 · 33 min

3 rounds · 2026-05-31

S57 OCE Open Central - Playoffs

Masked Regime ES

1

79 kills · 5 players

Top fragger

HazeI

23 kills

Top impact

HazeI

100 ADR

Util damage

saila

129 HP

Weak spots this match

vs lifetime baseline
  • xelja

    HS % 25% (avg 44%)

    -43%
  • SUPERS

    HS % 33% (avg 39%)

    -15%
  • SUPERS

    K/D 1.07 (avg 1.26)

    -15%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

DXA

3 · 8

Zoot

L104

20/17/6 · 2133 dmg

ADR

89

HS%

70

K/D

1.18

Entry 6/0Multi 2Util 29Pistol 5

SUPERS

L104

15/14/3 · 1751 dmg

ADR

73

HS%

33

K/D

1.07

Entry 4/0Multi 1Util 67AWP 5Pistol 2
HS % -15%K/D -15%

c4put--

L102

15/16/3 · 1801 dmg

ADR

75

HS%

80

K/D

0.94

Entry 1/0Util 74AWP 1Pistol 2

myst99

L10

12/17/1 · 1496 dmg

ADR

62

HS%

75

K/D

0.71

Entry 4/0Multi 1Util 65Pistol 1

Fayke

1

10/16/2 · 1220 dmg

ADR

51

HS%

40

K/D

0.62

Entry 1/0Util 97Pistol 3

Masked Regime ES

9 · 4

HazeI

L105

23/13/8 · 2397 dmg

ADR

100

HS%

52

K/D

1.77

Entry 3/0Multi 3Util 91Pistol 4

xelja

L102

20/14/3 · 2288 dmg

ADR

95

HS%

25

K/D

1.43

Entry 3/0Multi 1Util 52AWP 17Pistol 1
HS % -43%ADR +17%K/D +15%

saila

L101

13/18/9 · 1801 dmg

ADR

75

HS%

46

K/D

0.72

Entry 1/0Util 129AWP 3Pistol 2

Reym

L103

12/13/3 · 1482 dmg

ADR

62

HS%

42

K/D

0.92

Entry 1/0Util 10

mio-

2

11/14/3 · 887 dmg

ADR

37

HS%

36

K/D

0.79

Pistol 3

Half-by-half

First half

3 · 9

Second half

8 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.