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Winner · _akn1_'s team

13

85 kills · 5 players

de_mirage · 32 min

21 rounds · 2026-04-09

North America 5V5 Queue

rommys's team

8

66 kills · 5 players

Top fragger

Pryzeq

22 kills

Top impact

_yuke_

102 ADR

Util damage

T0JI_1

192 HP

Weak spots this match

vs lifetime baseline
  • T0JI_1

    HS % 40% (avg 58%)

    -31%
  • Panicattacke

    K/D 0.87 (avg 1.24)

    -30%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

_akn1_'s team

7 · 6

Pryzeq

L94

22/13/5 · 1972 dmg

ADR

94

HS%

55

K/D

1.69

Entry 4/0Multi 3Util 29Pistol 2

_yuke_

L104

20/12/2 · 2139 dmg

ADR

102

HS%

55

K/D

1.67

Entry 3/0Multi 1Util 144Pistol 4
K/D +49%ADR +26%

SidD07

L91

18/14/6 · 1992 dmg

ADR

95

HS%

56

K/D

1.29

Entry 4/0Multi 1Util 40AWP 5Pistol 3
K/D +24%ADR +21%

T0JI_1

L93

15/12/5 · 1566 dmg

ADR

75

HS%

40

K/D

1.25

Entry 1/0Util 192Pistol 3
HS % -31%K/D +25%

_akn1_

L91

10/15/6 · 1331 dmg

ADR

63

HS%

60

K/D

0.67

Entry 1/0Util 135Pistol 1

rommys's team

5 · 3

drei

L102

14/17/8 · 1722 dmg

ADR

82

HS%

64

K/D

0.82

Entry 4/0Multi 1Util 78AWP 2Pistol 4

nnis

L91

14/18/2 · 1383 dmg

ADR

66

HS%

50

K/D

0.78

Entry 1/0Util 32Pistol 1

Panicattacke

L91

13/15/7 · 1700 dmg

ADR

81

HS%

92

K/D

0.87

Entry 1/0Multi 1Util 35Pistol 5
K/D -30%HS % +77%

lhxCS

L103

13/17/7 · 1507 dmg

ADR

72

HS%

31

K/D

0.76

Entry 2/0Multi 2Util 51

rommys

L91

12/18/2 · 1314 dmg

ADR

63

HS%

75

K/D

0.67

Multi 1Util 28Pistol 6

Half-by-half

First half

7 · 5

Second half

6 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.