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Winner · -SATANXX's team

13

87 kills · 5 players

de_anubis · 35 min

21 rounds · 2026-05-31

Europe 5v5 Queue

Diudum's team

8

75 kills · 5 players

Top fragger

couldinn

23 kills

Top impact

couldinn

109 ADR

Util damage

couldinn

164 HP

Weak spots this match

vs lifetime baseline
  • t0n1prskanje

    HS % 29% (avg 50%)

    -42%
  • AHMAD_4ST

    HS % 33% (avg 46%)

    -28%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

-SATANXX's team

8 · 5

couldinn

L82

23/14/6 · 2285 dmg

ADR

109

HS%

48

K/D

1.64

Entry 2/0Multi 3Util 164Pistol 4

AHMAD_4ST

L104

21/14/6 · 2107 dmg

ADR

100

HS%

33

K/D

1.50

Entry 4/0Multi 2Util 141AWP 5Pistol 3
HS % -28%K/D +40%ADR +18%

ANASzx90

L82

17/16/5 · 1696 dmg

ADR

81

HS%

59

K/D

1.06

Entry 3/0Multi 1Util 146Pistol 4

t0n1prskanje

L93

14/13/10 · 1544 dmg

ADR

74

HS%

29

K/D

1.08

Util 137Pistol 1
HS % -42%

-SATANXX

L102

12/18/4 · 1558 dmg

ADR

74

HS%

42

K/D

0.67

Entry 3/0Multi 1Util 53AWP 5Pistol 3

Diudum's team

4 · 4

XAXAXAXWE

L102

19/18/4 · 1982 dmg

ADR

94

HS%

63

K/D

1.06

Entry 3/0Multi 3Util 2AWP 1Pistol 8

fre34om

L9

16/17/2 · 1624 dmg

ADR

77

HS%

38

K/D

0.94

Entry 6/0Multi 2Util 73AWP 3Pistol 3

Joyous

L52

14/17/6 · 1669 dmg

ADR

80

HS%

57

K/D

0.82

Util 57AWP 1

Blooregardd

L102

14/18/3 · 1727 dmg

ADR

82

HS%

64

K/D

0.78

Multi 1Util 74Pistol 1

Diudum

L82

12/17/2 · 1318 dmg

ADR

63

HS%

67

K/D

0.71

Pistol 4

Half-by-half

First half

8 · 4

Second half

5 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.