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Winner · Bezbee's team

13

75 kills · 5 players

de_mirage · 29 min

17 rounds · 2026-03-27

Europe 5v5 Queue

maxl7's team

4

50 kills · 5 players

Top fragger

cuaoleo

18 kills

Top impact

MARSEILLE13

116 ADR

Util damage

cuaoleo

219 HP

Weak spots this match

vs lifetime baseline
  • Flosrodah

    K/D 0.73 (avg 0.97)

    -25%
  • Flosrodah

    ADR 65 (avg 77)

    -15%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Bezbee's team

8 · 5

cuaoleo

L61

18/9/6 · 1775 dmg

ADR

104

HS%

33

K/D

2.00

Entry 1/0Util 219AWP 1Pistol 6

MARSEILLE13

L64

17/11/6 · 1965 dmg

ADR

116

HS%

53

K/D

1.55

Entry 4/0Multi 1Util 87

Bezbee

L73

16/10/6 · 1446 dmg

ADR

85

HS%

50

K/D

1.60

Entry 3/0Multi 1Util 68Pistol 3
K/D +40%HS % +11%

Z3quinha

L73

16/9/3 · 1510 dmg

ADR

89

HS%

50

K/D

1.78

Entry 3/0Util 189Pistol 3

Flosrodah

L62

8/11/6 · 1110 dmg

ADR

65

HS%

50

K/D

0.73

Entry 2/0Util 111AWP 2Pistol 2
K/D -25%ADR -15%HS % +14%

maxl7's team

4 · 0

maxl7

L62

18/12/4 · 1825 dmg

ADR

107

HS%

78

K/D

1.50

Multi 3Util 29Pistol 8

TlonerPEEK

L82

9/17/4 · 1230 dmg

ADR

72

HS%

33

K/D

0.53

Multi 1Pistol 3

LUNNAR

L4

9/14/2 · 917 dmg

ADR

54

HS%

78

K/D

0.64

Entry 2/0Pistol 2

zoo77

L6

8/16/4 · 981 dmg

ADR

58

HS%

62

K/D

0.50

Entry 1/0Multi 1Util 113Pistol 1

t0ki_

L6

6/16/6 · 1053 dmg

ADR

62

HS%

33

K/D

0.38

Entry 1/0Util 28Pistol 1

Half-by-half

First half

8 · 4

Second half

5 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.