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watchmesome's team

7

65 kills · 5 players

de_mirage · 32 min

20 rounds · 2026-05-27

Europe 5v5 Queue

Winner · Collinn15's team

13

84 kills · 5 players

Top fragger

262

23 kills

Top impact

262

119 ADR

Util damage

262

236 HP

Weak spots this match

vs lifetime baseline
  • VisioDreamer

    K/D 0.80 (avg 1.20)

    -33%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

watchmesome's team

4 · 3

setneR

L102

20/15/3 · 2084 dmg

ADR

104

HS%

60

K/D

1.33

Entry 3/0Multi 3Util 50AWP 7Pistol 3

ZoRaX

L103

16/18/4 · 1784 dmg

ADR

89

HS%

56

K/D

0.89

Entry 3/0Multi 1Util 1AWP 2Pistol 6

VisioDreamer

L101

12/15/2 · 1501 dmg

ADR

75

HS%

50

K/D

0.80

Multi 1Util 161Pistol 2
K/D -33%ADR -11%HS % +35%

networth666

L101

10/18/7 · 1269 dmg

ADR

63

HS%

70

K/D

0.56

Util 18Pistol 6

watchmesome

L10

7/18/4 · 843 dmg

ADR

42

HS%

71

K/D

0.39

Pistol 5

Collinn15's team

8 · 5

262

L103

23/13/5 · 2381 dmg

ADR

119

HS%

61

K/D

1.77

Entry 3/0Multi 3Util 236Pistol 6
HS % +13%ADR +11%

Collinn15

L104

16/12/3 · 1501 dmg

ADR

75

HS%

88

K/D

1.33

Entry 4/0Multi 1Util 24AWP 2Pistol 5
HS % +54%K/D +22%

misstinder

L102

16/13/7 · 1716 dmg

ADR

86

HS%

38

K/D

1.23

Entry 1/0Multi 1Pistol 2

zorban

L102

15/15/5 · 1510 dmg

ADR

76

HS%

93

K/D

1.00

Entry 4/0Util 8Pistol 3

Tqezo

L102

14/13/3 · 1679 dmg

ADR

84

HS%

43

K/D

1.08

Entry 2/0Multi 1Util 70AWP 4Pistol 1

Half-by-half

First half

4 · 8

Second half

3 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.