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Winner · Can1beat's team

13

81 kills · 5 players

de_ancient · 30 min

21 rounds · 2026-04-28

Europe 5v5 Queue

vFxntasyOP's team

8

72 kills · 5 players

Top fragger

L3CHV

28 kills

Top impact

L3CHV

126 ADR

Util damage

theBeB_

250 HP

Weak spots this match

vs lifetime baseline
  • Can1beat

    K/D 0.93 (avg 1.32)

    -30%
  • Can1beat

    ADR 76 (avg 91)

    -16%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Can1beat's team

8 · 5

L3CHV

5

28/12/2 · 2645 dmg

ADR

126

HS%

50

K/D

2.33

Entry 2/0Multi 2Util 14AWP 1Pistol 7

wrobelinhoo

L72

15/14/1 · 1509 dmg

ADR

72

HS%

47

K/D

1.07

Entry 4/0Multi 1Util 70AWP 1Pistol 3

Can1beat

2

14/15/9 · 1605 dmg

ADR

76

HS%

64

K/D

0.93

Entry 1/0Util 4Pistol 2
K/D -30%ADR -16%HS % +56%

theBeB_

3

13/16/9 · 1813 dmg

ADR

86

HS%

54

K/D

0.81

Entry 4/0Multi 1Util 250AWP 1Pistol 1

MMaliN-

1

11/15/5 · 1181 dmg

ADR

56

HS%

82

K/D

0.73

Multi 1Util 201Pistol 3

vFxntasyOP's team

4 · 4

trYg0

L74

20/16/3 · 2122 dmg

ADR

101

HS%

60

K/D

1.25

Entry 1/0Multi 1Util 54Pistol 7

BobyxD

1

15/17/5 · 1740 dmg

ADR

83

HS%

47

K/D

0.88

Entry 5/0Util 79AWP 2Pistol 1

Antonio0406

L81

14/16/4 · 1573 dmg

ADR

75

HS%

57

K/D

0.88

Entry 1/0Multi 1Util 78Pistol 3

GioWs

L72

13/16/3 · 1509 dmg

ADR

72

HS%

23

K/D

0.81

Util 1Pistol 1

vFxntasyOP

L5

10/16/3 · 1165 dmg

ADR

56

HS%

60

K/D

0.62

Entry 3/0Util 129Pistol 3

Half-by-half

First half

8 · 4

Second half

5 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.