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Winner · Jayzo's team

13

66 kills · 5 players

de_anubis · 20 min

14 rounds · 2026-03-12

EPE 10 mans hub

BenDash-'s team

1

39 kills · 5 players

Top fragger

KYAL

18 kills

Top impact

KYAL

135 ADR

Util damage

Ok1nawa

149 HP

Weak spots this match

vs lifetime baseline
  • JBirddd

    K/D 0.46 (avg 1.25)

    -63%
  • BenDash-

    K/D 0.62 (avg 0.99)

    -37%
  • JBirddd

    ADR 59 (avg 83)

    -29%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Jayzo's team

11 · 2

KYAL

L105

18/7/3 · 1883 dmg

ADR

135

HS%

28

K/D

2.57

Util 14Pistol 5

Ok1nawa

L52

17/6/1 · 1421 dmg

ADR

102

HS%

18

K/D

2.83

Entry 2/0Multi 2Util 149AWP 11Pistol 1

JachPot

L71

11/11/2 · 1027 dmg

ADR

73

HS%

27

K/D

1.00

Entry 2/0Multi 1Util 27AWP 1Pistol 3

platypuss10

L52

10/8/4 · 1104 dmg

ADR

79

HS%

20

K/D

1.25

Entry 2/0Multi 1Util 10Pistol 1

Jayzo

L103

10/7/5 · 1353 dmg

ADR

97

HS%

20

K/D

1.43

Multi 1Util 94

BenDash-'s team

1 · 0

-Kino-

L10

12/13/8 · 1340 dmg

ADR

96

HS%

67

K/D

0.92

Entry 5/0Multi 1Util 2Pistol 1

BenDash-

L61

8/13/3 · 1029 dmg

ADR

74

HS%

62

K/D

0.62

Entry 1/0Multi 2Util 69Pistol 2
K/D -37%HS % +48%

IIFY

L7

8/14/3 · 1082 dmg

ADR

77

HS%

62

K/D

0.57

Util 32AWP 2Pistol 2

JBirddd

L6

6/13/3 · 824 dmg

ADR

59

HS%

50

K/D

0.46

Entry 1/0Util 15Pistol 1
K/D -63%ADR -29%HS % +22%

bobillin

L7

5/13/0 · 561 dmg

ADR

40

HS%

20

K/D

0.38

Entry 1/0

Half-by-half

First half

11 · 1

Second half

2 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.