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Winner · honda21's team

13

75 kills · 5 players

de_cache · 32 min

18 rounds · 2026-05-16

South America 5V5 Queue

Phenomenoide's team

5

48 kills · 5 players

Top fragger

oargamymmij

20 kills

Top impact

Calanguin

120 ADR

Util damage

honda21

199 HP

Weak spots this match

vs lifetime baseline
  • REC4L

    K/D 0.64 (avg 1.01)

    -37%
  • vita1

    K/D 1.00 (avg 1.38)

    -28%
  • vita1

    ADR 63 (avg 86)

    -27%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

honda21's team

8 · 5

oargamymmij

L94

20/11/2 · 2094 dmg

ADR

116

HS%

45

K/D

1.82

Entry 4/0Multi 2Util 96Pistol 4

Calanguin

L103

17/7/8 · 2157 dmg

ADR

120

HS%

29

K/D

2.43

Entry 1/0Multi 2Util 79AWP 5Pistol 1

honda21

L105

15/12/6 · 1751 dmg

ADR

97

HS%

67

K/D

1.25

Entry 3/0Multi 1Util 199Pistol 3

ichmst

L101

12/7/2 · 891 dmg

ADR

50

HS%

42

K/D

1.71

Entry 2/0Util 50Pistol 2

vita1

L9

11/11/6 · 1128 dmg

ADR

63

HS%

45

K/D

1.00

Entry 1/0Util 93Pistol 1
K/D -28%ADR -27%

Phenomenoide's team

4 · 1

Phenomenoide

L103

13/14/1 · 1428 dmg

ADR

79

HS%

62

K/D

0.93

Entry 1/0Util 158Pistol 3

mozartt-

L10

12/16/2 · 1326 dmg

ADR

74

HS%

58

K/D

0.75

Entry 4/0Multi 1Util 173AWP 4Pistol 2

REC4L

L92

9/14/5 · 1148 dmg

ADR

64

HS%

67

K/D

0.64

Entry 1/0Multi 1
K/D -37%ADR -12%HS % +37%

MegaPix

L10

9/16/5 · 1195 dmg

ADR

66

HS%

67

K/D

0.56

Entry 1/0Util 11Pistol 4

chipasa

L9

5/15/2 · 882 dmg

ADR

49

HS%

20

K/D

0.33

Util 60Pistol 2

Half-by-half

First half

8 · 4

Second half

5 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.