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why-me_'s team

0

51 kills · 5 players

de_anubis · 24 min

1 rounds · 2025-04-25

Europe 5v5 Queue

Winner · Levovich's team

1

72 kills · 5 players

Top fragger

vegaass77

24 kills

Top impact

vegaass77

154 ADR

Util damage

akt999

155 HP

Weak spots this match

vs lifetime baseline
  • ghadihd

    K/D 0.73 (avg 1.15)

    -37%
  • why-me_

    K/D 0.85 (avg 1.14)

    -25%
  • why-me_

    HS % 36% (avg 48%)

    -25%
  • why-me_

    ADR 65 (avg 80)

    -19%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

why-me_'s team

2 · 1

dj1337

L73

12/15/4 · 1381 dmg

ADR

86

HS%

42

K/D

0.80

Multi 1Util 106AWP 2Pistol 1

why-me_

L10

11/13/3 · 1043 dmg

ADR

65

HS%

36

K/D

0.85

Entry 1/0Multi 1Pistol 4
K/D -25%HS % -25%

ghadihd

L7

11/15/2 · 1262 dmg

ADR

79

HS%

45

K/D

0.73

Entry 1/0Util 7AWP 1Pistol 2
K/D -37%HS % -10%

Ted-S

L8

9/15/4 · 1162 dmg

ADR

73

HS%

56

K/D

0.60

Entry 5/0Util 51AWP 1Pistol 3

vixlnix

L5

8/14/2 · 1125 dmg

ADR

70

HS%

50

K/D

0.57

Pistol 3

Levovich's team

10 · 3

vegaass77

L86

24/9/4 · 2459 dmg

ADR

154

HS%

75

K/D

2.67

Entry 5/0Multi 4Util 66Pistol 6

akt999

L82

16/7/1 · 1298 dmg

ADR

81

HS%

25

K/D

2.29

Entry 1/0Multi 1Util 155AWP 5Pistol 1

Levovich

L82

15/10/7 · 1832 dmg

ADR

115

HS%

40

K/D

1.50

Entry 1/0Multi 1Util 68Pistol 3

Pavarottii

L93

12/11/1 · 1011 dmg

ADR

63

HS%

50

K/D

1.09

Entry 2/0Util 72AWP 2Pistol 1

soloigrac

L6

5/14/9 · 1028 dmg

ADR

64

HS%

100

K/D

0.36

Util 28Pistol 2

Half-by-half

First half

2 · 10

Second half

1 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.