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Winner · K4DUWOW's team

13

79 kills · 5 players

de_ancient · 37 min

22 rounds · 2026-06-06

South America 5V5 Queue

INTERMEZZO's team

9

76 kills · 5 players

Top fragger

felipex

19 kills

Top impact

INTERMEZZO

97 ADR

Util damage

Mandsukits

143 HP

Weak spots this match

vs lifetime baseline
  • Valllu

    K/D 0.71 (avg 1.04)

    -32%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

K4DUWOW's team

8 · 5

felipex

L107

19/10/2 · 1740 dmg

ADR

79

HS%

32

K/D

1.90

Entry 1/0Multi 3Util 53AWP 6Pistol 6

K4DUWOW

L102

17/16/7 · 1898 dmg

ADR

86

HS%

47

K/D

1.06

Entry 4/0Multi 1Util 111Pistol 2

vinni--

L102

16/15/4 · 1997 dmg

ADR

91

HS%

69

K/D

1.07

Entry 2/0Multi 1Util 117Pistol 5

tennozord

L91

15/18/2 · 1603 dmg

ADR

73

HS%

60

K/D

0.83

Entry 2/0Multi 1Util 26

Valllu

L91

12/17/4 · 1423 dmg

ADR

65

HS%

50

K/D

0.71

Entry 2/0Multi 1Util 33Pistol 5
K/D -32%ADR -14%HS % +11%

INTERMEZZO's team

4 · 5

fernazin

L103

18/14/2 · 1830 dmg

ADR

83

HS%

33

K/D

1.29

Entry 1/0Multi 1Util 124AWP 7Pistol 3

s1nnk-

L91

18/16/9 · 2017 dmg

ADR

92

HS%

44

K/D

1.12

Entry 2/0Multi 1Pistol 1

INTERMEZZO

L103

16/16/4 · 2143 dmg

ADR

97

HS%

56

K/D

1.00

Entry 5/0Util 141Pistol 4

vhz--

L91

14/17/4 · 1248 dmg

ADR

57

HS%

64

K/D

0.82

Entry 2/0Multi 1Util 1Pistol 4

Mandsukits

1

10/16/3 · 1134 dmg

ADR

52

HS%

50

K/D

0.62

Entry 1/0Util 143Pistol 3

Half-by-half

First half

8 · 4

Second half

5 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.