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Winner · _M0ura's team

16

111 kills · 5 players

de_ancient · 50 min

30 rounds · 2026-05-29

Europe 5v5 Queue

lukka5's team

14

112 kills · 5 players

Top fragger

TT_1904

33 kills

Top impact

TT_1904

117 ADR

Util damage

Maya_Mihaela

224 HP

Weak spots this match

vs lifetime baseline
  • Qunnez

    HS % 30% (avg 37%)

    -19%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

_M0ura's team

6 · 6 · OT 4

TT_1904

L97

33/25/9 · 3505 dmg

ADR

117

HS%

33

K/D

1.32

Entry 8/0Multi 4Util 116Pistol 6

_M0ura

L83

23/25/7 · 2436 dmg

ADR

81

HS%

43

K/D

0.92

Entry 5/0Multi 2Util 9Pistol 1

riiskk_

4

22/18/7 · 2189 dmg

ADR

73

HS%

36

K/D

1.22

Multi 1Util 26AWP 3Pistol 3

Maya_Mihaela

1

19/20/8 · 2395 dmg

ADR

80

HS%

58

K/D

0.95

Entry 1/0Util 224AWP 3Pistol 6

HugoKaxemina

L71

14/24/7 · 2145 dmg

ADR

72

HS%

36

K/D

0.58

Entry 2/0Util 90Pistol 1

lukka5's team

6 · 6 · OT 2

lukka5

L95

28/23/7 · 3126 dmg

ADR

104

HS%

54

K/D

1.22

Entry 5/0Multi 5Util 179Pistol 8

Qunnez

L63

23/21/8 · 2721 dmg

ADR

91

HS%

30

K/D

1.10

Entry 4/0Multi 2Util 134AWP 11Pistol 2
HS % -19%ADR +13%

roryjones

L84

22/23/7 · 2547 dmg

ADR

85

HS%

36

K/D

0.96

Entry 3/0Multi 1Util 19AWP 5Pistol 4

ijneB

L9

21/21/1 · 1657 dmg

ADR

55

HS%

71

K/D

1.00

Entry 1/0Util 55Pistol 4

Diigs_

L62

18/26/6 · 2166 dmg

ADR

72

HS%

72

K/D

0.69

Entry 1/0Util 86Pistol 4

Half-by-half

First half

6 · 6

Second half

6 · 6

Overtime

4 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.