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KwR's team

8

66 kills · 5 players

de_ancient · 32 min

21 rounds · 2026-06-02

Europe 5v5 Queue

Winner · Tomasen1111's team

13

84 kills · 5 players

Top fragger

Tomasen1111

27 kills

Top impact

Tomasen1111

156 ADR

Util damage

Lukoni7

280 HP

Weak spots this match

vs lifetime baseline
  • xellla

    ADR 61 (avg 85)

    -28%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

KwR's team

5 · 3

General

L103

16/17/8 · 1777 dmg

ADR

85

HS%

56

K/D

0.94

Entry 3/0Multi 1Util 98Pistol 3

Lukoni7

L10

15/16/6 · 1597 dmg

ADR

76

HS%

40

K/D

0.94

Entry 2/0Multi 1Util 280Pistol 4

KwR

L102

13/18/7 · 1784 dmg

ADR

85

HS%

38

K/D

0.72

Entry 3/0Multi 1Util 271Pistol 1

1ntz3

L102

12/20/5 · 1377 dmg

ADR

66

HS%

83

K/D

0.60

Entry 2/0Multi 1Util 174AWP 2Pistol 5

Scrooge-Duck

L101

10/14/3 · 1184 dmg

ADR

56

HS%

50

K/D

0.71

Entry 1/0AWP 2Pistol 1

Tomasen1111's team

7 · 6

Tomasen1111

L108

27/15/12 · 3279 dmg

ADR

156

HS%

56

K/D

1.80

Entry 7/0Multi 5Util 210AWP 6Pistol 4

julek2010PRO

L102

20/13/9 · 2007 dmg

ADR

96

HS%

65

K/D

1.54

Multi 1Util 116Pistol 4
HS % +55%K/D +41%

xakiq

L101

16/15/2 · 1280 dmg

ADR

61

HS%

31

K/D

1.07

Entry 2/0Multi 1Util 144AWP 2Pistol 3

xellla

L101

12/9/4 · 1280 dmg

ADR

61

HS%

67

K/D

1.33

Entry 1/0Util 107Pistol 2
ADR -28%HS % +26%

koxanye

L101

9/14/2 · 1032 dmg

ADR

49

HS%

56

K/D

0.64

Multi 1Util 120

Half-by-half

First half

5 · 7

Second half

3 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.