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rud111-'s team

0

69 kills · 5 players

de_nuke · 34 min

1 rounds · 2023-09-25

COMPETITIVE 5v5

Winner · lobby_Hohto

1

85 kills · 5 players

Top fragger

rud111-

20 kills

Top impact

rud111-

0 ADR

Util damage

rud111-

0 HP

Weak spots this match

vs lifetime baseline
  • L0sSs

    ADR 0 (avg 78)

    -100%
  • gevve

    ADR 0 (avg 84)

    -100%
  • micro--

    ADR 0 (avg 77)

    -100%
  • Jouko666

    ADR 0 (avg 85)

    -100%
  • Zervy_

    ADR 0 (avg 79)

    -100%
  • JAAKOPP

    ADR 0 (avg 78)

    -100%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

rud111-'s team

5 · 4

rud111-

L101

20/17/3 · 0 dmg

ADR

0

HS%

70

K/D

1.18

Multi 2
HS % +46%K/D +9%

L0sSs

L103

19/15/3 · 0 dmg

ADR

0

HS%

58

K/D

1.27

Multi 1
ADR -100%HS % +32%

b0bbyy

L101

14/17/2 · 0 dmg

ADR

0

HS%

64

K/D

0.82

K/D -29%HS % +21%

gevve

L102

11/17/6 · 0 dmg

ADR

0

HS%

55

K/D

0.65

Multi 1
ADR -100%K/D -45%HS % +17%

micro--

L102

5/19/4 · 0 dmg

ADR

0

HS%

60

K/D

0.26

ADR -100%K/D -75%HS % +22%

lobby_Hohto

7 · 6

Jouko666

L106

20/16/5 · 0 dmg

ADR

0

HS%

70

K/D

1.25

Multi 3
ADR -100%HS % +23%K/D +23%

Zervy_

L102

17/11/3 · 0 dmg

ADR

0

HS%

53

K/D

1.55

ADR -100%K/D +35%HS % +8%

JAAKOPP

L102

17/13/5 · 0 dmg

ADR

0

HS%

24

K/D

1.31

Multi 1
ADR -100%HS % -47%K/D +26%

Hohto

L101

16/15/3 · 0 dmg

ADR

0

HS%

62

K/D

1.07

ADR -100%HS % +27%

ForestWalker

L102

15/14/5 · 0 dmg

ADR

0

HS%

27

K/D

1.07

ADR -100%HS % -41%

Half-by-half

First half

5 · 7

Second half

4 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.