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Ev0lUtIoN_'s team

9

76 kills · 5 players

de_inferno · 39 min

22 rounds · 2026-06-04

Europe 5v5 Queue

Winner · CrueLYasiN's team

13

78 kills · 5 players

Top fragger

CrueLYasiN

22 kills

Top impact

CrueLYasiN

93 ADR

Util damage

CrueLYasiN

353 HP

Weak spots this match

vs lifetime baseline
  • Ev0lUtIoN_

    K/D 0.63 (avg 1.09)

    -42%
  • Ev0lUtIoN_

    ADR 63 (avg 78)

    -20%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Ev0lUtIoN_'s team

7 · 2

Nomiiq

L83

19/14/3 · 1938 dmg

ADR

88

HS%

53

K/D

1.36

Entry 4/0Multi 3Util 250AWP 3Pistol 1

_Bedrock_

L85

18/15/1 · 1573 dmg

ADR

72

HS%

50

K/D

1.20

Entry 4/0Multi 2Util 44AWP 8Pistol 4

MapMatol

L81

14/16/7 · 1695 dmg

ADR

77

HS%

36

K/D

0.88

Entry 2/0Util 216Pistol 3

LoKiNmH228

L9

13/14/6 · 1518 dmg

ADR

69

HS%

54

K/D

0.93

Entry 3/0Util 210Pistol 2

Ev0lUtIoN_

L8

12/19/4 · 1380 dmg

ADR

63

HS%

42

K/D

0.63

Entry 3/0Util 72Pistol 1
K/D -42%ADR -20%

CrueLYasiN's team

5 · 8

CrueLYasiN

L83

22/12/4 · 2049 dmg

ADR

93

HS%

45

K/D

1.83

Multi 2Util 353Pistol 2

Calmar-

L92

17/16/3 · 1648 dmg

ADR

75

HS%

47

K/D

1.06

Entry 1/0Util 12Pistol 1

ANDDADDY

L86

17/17/5 · 1784 dmg

ADR

81

HS%

29

K/D

1.00

Entry 1/0Multi 1Util 145AWP 4Pistol 3

AKDigger

L82

15/13/9 · 1689 dmg

ADR

77

HS%

33

K/D

1.15

Entry 3/0Util 146AWP 2

Chucksoon

L8

7/18/4 · 955 dmg

ADR

43

HS%

57

K/D

0.39

Entry 1/0Util 181Pistol 2

Half-by-half

First half

7 · 5

Second half

2 · 8

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.