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Winner · TempZee's team

13

75 kills · 5 players

de_ancient · 31 min

20 rounds · 2026-05-22

North America 5V5 Queue

Sevxen's team

7

70 kills · 5 players

Top fragger

Azently

20 kills

Top impact

TempZee

109 ADR

Util damage

aerd26

248 HP

Weak spots this match

vs lifetime baseline
  • poarchjumper

    K/D 0.61 (avg 1.13)

    -46%
  • poarchjumper

    ADR 68 (avg 82)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

TempZee's team

7 · 6

TempZee

L73

19/15/4 · 2179 dmg

ADR

109

HS%

32

K/D

1.27

Entry 3/0Multi 1Util 24Pistol 3

gudgeon_ds1x

L63

18/14/4 · 1722 dmg

ADR

86

HS%

33

K/D

1.29

Entry 1/0Multi 1Util 91

aerd26

L73

14/15/3 · 1613 dmg

ADR

81

HS%

71

K/D

0.93

Entry 1/0Util 248Pistol 2

82541815

L71

14/16/4 · 1639 dmg

ADR

82

HS%

36

K/D

0.88

Entry 5/0Util 71AWP 1Pistol 2

Branson-

L63

10/12/3 · 1254 dmg

ADR

63

HS%

70

K/D

0.83

Entry 1/0Multi 1Util 20Pistol 1

Sevxen's team

5 · 2

Azently

L63

20/15/4 · 2030 dmg

ADR

102

HS%

55

K/D

1.33

Entry 3/0Multi 2Util 111Pistol 7

FlickBee

3

19/13/1 · 1394 dmg

ADR

70

HS%

68

K/D

1.46

Entry 1/0Multi 2Util 11Pistol 3

poarchjumper

L8

11/18/3 · 1366 dmg

ADR

68

HS%

36

K/D

0.61

Util 31Pistol 2
K/D -46%ADR -17%

Sevxen

L6

11/16/3 · 1405 dmg

ADR

70

HS%

55

K/D

0.69

Entry 2/0Pistol 1

maxdamoose

L71

9/14/9 · 1404 dmg

ADR

70

HS%

44

K/D

0.64

Entry 3/0Util 111Pistol 2

Half-by-half

First half

7 · 5

Second half

6 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.