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Hadzior's team

7

57 kills · 5 players

de_ancient · 34 min

20 rounds · 2026-06-02

Europe 5v5 Queue

Winner · Raxter's team

13

83 kills · 5 players

Top fragger

Shushush

22 kills

Top impact

-wanda

107 ADR

Util damage

ReMaaa_

255 HP

Weak spots this match

vs lifetime baseline
  • -ghettoo

    K/D 0.56 (avg 1.20)

    -53%
  • -ghettoo

    HS % 33% (avg 53%)

    -38%
  • -ghettoo

    ADR 58 (avg 83)

    -31%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Hadzior's team

5 · 2

Shushush

L92

22/16/4 · 1793 dmg

ADR

90

HS%

77

K/D

1.38

Entry 4/0Multi 3Util 14Pistol 2

_Norii2_

L92

10/17/4 · 1468 dmg

ADR

73

HS%

40

K/D

0.59

Entry 2/0Multi 1Util 163Pistol 2

Hadzior

L91

9/16/3 · 1037 dmg

ADR

52

HS%

67

K/D

0.56

Entry 4/0Pistol 2

-ghettoo

L92

9/16/3 · 1153 dmg

ADR

58

HS%

33

K/D

0.56

Util 172Pistol 4
K/D -53%HS % -38%

shotBOI-

L9

7/18/6 · 1422 dmg

ADR

71

HS%

29

K/D

0.39

Entry 1/0Util 149Pistol 2

Raxter's team

7 · 6

OutCast___

L104

21/10/7 · 2093 dmg

ADR

105

HS%

48

K/D

2.10

Entry 3/0Multi 1Util 193Pistol 3

-wanda

L94

20/12/4 · 2137 dmg

ADR

107

HS%

45

K/D

1.67

Multi 1Util 147AWP 2Pistol 5

Raxter

L94

16/12/5 · 1811 dmg

ADR

91

HS%

38

K/D

1.33

Entry 4/0Multi 1Util 124AWP 4Pistol 3

ReMaaa_

L91

14/11/6 · 1570 dmg

ADR

79

HS%

57

K/D

1.27

Util 255Pistol 1

bezdomovec

L9

12/12/1 · 1201 dmg

ADR

60

HS%

50

K/D

1.00

Entry 2/0Util 8AWP 4Pistol 4

Half-by-half

First half

5 · 7

Second half

2 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.