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Winner · oGg1234's team

13

91 kills · 5 players

de_nuke · 38 min

24 rounds · 2026-05-12

Europe 5v5 Queue

Fluzory's team

11

76 kills · 5 players

Top fragger

AdrianGoG

22 kills

Top impact

bobo-_-

95 ADR

Util damage

bobo-_-

140 HP

Weak spots this match

vs lifetime baseline
  • quecholli

    K/D 0.45 (avg 1.01)

    -55%
  • quecholli

    ADR 46 (avg 77)

    -40%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

oGg1234's team

5 · 8

AdrianGoG

L54

22/15/6 · 2057 dmg

ADR

86

HS%

27

K/D

1.47

Entry 2/0Multi 2Util 67Pistol 2

oGg1234

L71

18/16/6 · 2045 dmg

ADR

85

HS%

33

K/D

1.12

Entry 3/0Multi 1Util 87AWP 2Pistol 3

macirk123

L54

17/14/8 · 1912 dmg

ADR

80

HS%

47

K/D

1.21

Entry 1/0Multi 1Util 28AWP 2Pistol 2

goddape666

L64

17/17/2 · 1927 dmg

ADR

80

HS%

76

K/D

1.00

Entry 6/0Multi 2Util 22AWP 2Pistol 2

xllarry

L6

17/16/5 · 1824 dmg

ADR

76

HS%

53

K/D

1.06

Entry 2/0Util 38Pistol 2

Fluzory's team

7 · 4

rusi0o

L72

21/16/1 · 2041 dmg

ADR

85

HS%

52

K/D

1.31

Entry 1/0Multi 3Util 17AWP 3Pistol 3

bobo-_-

L63

19/19/7 · 2281 dmg

ADR

95

HS%

63

K/D

1.00

Entry 3/0Multi 1Util 140AWP 1Pistol 8

myszur

L64

16/19/4 · 1624 dmg

ADR

68

HS%

56

K/D

0.84

Entry 4/0Multi 3

Fluzory

L51

11/18/4 · 1593 dmg

ADR

66

HS%

55

K/D

0.61

Multi 1AWP 5Pistol 3

quecholli

L61

9/20/2 · 1103 dmg

ADR

46

HS%

56

K/D

0.45

Entry 2/0Multi 1Util 28AWP 2Pistol 2
K/D -55%ADR -40%

Half-by-half

First half

5 · 7

Second half

8 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.