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6cellardoor's team

10

79 kills · 5 players

de_nuke · 39 min

23 rounds · 2026-06-02

Europe 5v5 Queue

Winner · rMNz0r's team

13

89 kills · 5 players

Top fragger

rMNz0r

24 kills

Top impact

6cellardoor

112 ADR

Util damage

AEONER-

173 HP

Weak spots this match

vs lifetime baseline
  • javituh

    K/D 0.53 (avg 1.53)

    -65%
  • javituh

    ADR 49 (avg 85)

    -43%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

6cellardoor's team

6 · 4

clavicusz-

L91

20/19/5 · 2089 dmg

ADR

91

HS%

65

K/D

1.05

Entry 2/0Multi 2Util 101Pistol 5

6cellardoor

L94

18/17/6 · 2565 dmg

ADR

112

HS%

50

K/D

1.06

Entry 2/0Util 28Pistol 2

AurOni

L101

17/17/5 · 1524 dmg

ADR

66

HS%

47

K/D

1.00

Entry 5/0Multi 1AWP 10Pistol 3

AEONER-

L102

14/18/7 · 1688 dmg

ADR

73

HS%

50

K/D

0.78

Multi 1Util 173Pistol 1

javituh

L102

10/19/4 · 1118 dmg

ADR

49

HS%

70

K/D

0.53

Entry 1/0Util 49AWP 2Pistol 1
K/D -65%ADR -43%HS % +63%

rMNz0r's team

6 · 7

rMNz0r

L106

24/14/6 · 2150 dmg

ADR

94

HS%

46

K/D

1.71

Entry 3/0Multi 3Util 52Pistol 4

scratt91

L102

19/18/8 · 2250 dmg

ADR

98

HS%

58

K/D

1.06

Entry 5/0Multi 1Util 68Pistol 5

ilBiancaa

L103

16/14/5 · 1642 dmg

ADR

71

HS%

38

K/D

1.14

Entry 4/0Multi 1Util 150AWP 8Pistol 1

StOoOoOneD

L91

15/18/6 · 1543 dmg

ADR

67

HS%

53

K/D

0.83

Entry 1/0Multi 1Util 158AWP 1Pistol 2

m4tr1X

L91

15/15/3 · 1747 dmg

ADR

76

HS%

33

K/D

1.00

Util 93AWP 2Pistol 1

Half-by-half

First half

6 · 6

Second half

4 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.