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Winner · RampageWooW's team

13

72 kills · 5 players

de_dust2 · 30 min

17 rounds · 2026-06-12

Europe 5v5 Queue

oRoZoZoR's team

4

54 kills · 5 players

Top fragger

liazz-_-

20 kills

Top impact

fQnste

114 ADR

Util damage

DISABLED_SIM

178 HP

Weak spots this match

vs lifetime baseline
  • bashGerii

    HS % 0% (avg 47%)

    -100%
  • bashGerii

    K/D 0.06 (avg 1.12)

    -95%
  • bashGerii

    ADR 25 (avg 87)

    -72%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

RampageWooW's team

10 · 3

liazz-_-

L95

20/8/1 · 1672 dmg

ADR

98

HS%

50

K/D

2.50

Multi 3Util 7AWP 3Pistol 1

fQnste

L104

20/8/1 · 1936 dmg

ADR

114

HS%

30

K/D

2.50

Entry 4/0Multi 3Util 21AWP 10Pistol 2

z1kk8

L82

15/12/7 · 1740 dmg

ADR

102

HS%

60

K/D

1.25

Entry 2/0Multi 1Util 50AWP 2Pistol 2

Arappi

L7

9/12/8 · 1380 dmg

ADR

81

HS%

89

K/D

0.75

Entry 2/0Multi 1Util 26AWP 1Pistol 3

RampageWooW

L92

8/14/2 · 737 dmg

ADR

43

HS%

50

K/D

0.57

Entry 1/0Util 108AWP 1

oRoZoZoR's team

2 · 2

DISABLED_SIM

L9

16/15/6 · 1812 dmg

ADR

107

HS%

50

K/D

1.07

Entry 1/0Multi 1Util 178AWP 1Pistol 2
ADR +42%

_-haste

L91

13/14/0 · 1415 dmg

ADR

83

HS%

69

K/D

0.93

Entry 3/0Multi 1Pistol 3

Masterclass3

L93

13/13/1 · 1357 dmg

ADR

80

HS%

62

K/D

1.00

Entry 2/0Multi 1Util 24Pistol 4

oRoZoZoR

L10

11/14/3 · 1244 dmg

ADR

73

HS%

64

K/D

0.79

Entry 2/0Util 35Pistol 4

bashGerii

L9

1/16/3 · 416 dmg

ADR

25

HS%

0

K/D

0.06

Util 65
HS % -100%K/D -95%

Half-by-half

First half

10 · 2

Second half

3 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.