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Winner · Didiwulee's team

19

138 kills · 5 players

de_dust2 · 60 min

36 rounds · 2026-05-28

North America 5V5 Queue

_ceeeJ's team

17

117 kills · 5 players

Top fragger

NotKoalaa

36 kills

Top impact

_ceeeJ

105 ADR

Util damage

Didiwulee

180 HP

Weak spots this match

vs lifetime baseline
  • _ceeeJ

    HS % 23% (avg 49%)

    -53%
  • NotKoalaa

    HS % 25% (avg 42%)

    -40%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Didiwulee's team

6 · 6 · OT 7

NotKoalaa

9

36/23/14 · 3777 dmg

ADR

105

HS%

25

K/D

1.57

Entry 3/0Multi 5Util 116
HS % -40%ADR -12%

Edge-

L66

33/26/10 · 3419 dmg

ADR

95

HS%

36

K/D

1.27

Entry 5/0Multi 3Util 128Pistol 4

Gh0strunner

L63

32/22/6 · 3267 dmg

ADR

91

HS%

56

K/D

1.45

Entry 4/0Multi 3Util 5AWP 10Pistol 3

sixfly

24/22/8 · 2774 dmg

ADR

77

HS%

62

K/D

1.09

Entry 1/0Multi 1Util 12Pistol 7

Didiwulee

L81

13/24/4 · 1642 dmg

ADR

46

HS%

38

K/D

0.54

Entry 2/0Util 180Pistol 1

_ceeeJ's team

6 · 6 · OT 5

_ceeeJ

L89

35/27/6 · 3796 dmg

ADR

105

HS%

23

K/D

1.30

Entry 7/0Multi 2Util 15AWP 23Pistol 2
HS % -53%K/D +33%ADR +27%

Rafe_

L52

24/28/5 · 2739 dmg

ADR

76

HS%

46

K/D

0.86

Entry 2/0Multi 1Util 68Pistol 4

Smasher_16

22/29/7 · 2281 dmg

ADR

63

HS%

50

K/D

0.76

Entry 5/0Util 10AWP 1Pistol 2

TreePucnher

4

22/25/5 · 2380 dmg

ADR

66

HS%

64

K/D

0.88

Entry 4/0Util 173Pistol 3

LUIJUMv2

2

14/29/7 · 1842 dmg

ADR

51

HS%

64

K/D

0.48

Entry 3/0Multi 1Util 62Pistol 3

Half-by-half

First half

6 · 6

Second half

6 · 6

Overtime

7 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.