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Winner · gitoji's team

13

74 kills · 5 players

de_dust2 · 29 min

18 rounds · 2026-04-25

Europe 5v5 Queue

Raduis9's team

5

58 kills · 5 players

Top fragger

Maj0r1k

23 kills

Top impact

Maj0r1k

136 ADR

Util damage

dfgssdf

167 HP

Weak spots this match

vs lifetime baseline
  • Raduis9

    K/D 0.47 (avg 1.15)

    -59%
  • Raduis9

    ADR 51 (avg 82)

    -37%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

gitoji's team

8 · 5

Maj0r1k

L104

23/11/8 · 2441 dmg

ADR

136

HS%

61

K/D

2.09

Entry 3/0Multi 2Util 18AWP 7Pistol 5

pluga555

L102

17/13/6 · 1563 dmg

ADR

87

HS%

53

K/D

1.31

Entry 2/0Multi 1Util 143Pistol 1

mid_practice

L105

16/8/3 · 1392 dmg

ADR

77

HS%

44

K/D

2.00

Entry 1/0Multi 1AWP 2Pistol 3

dfgssdf

1

10/14/8 · 1241 dmg

ADR

69

HS%

50

K/D

0.71

Entry 1/0Util 167AWP 2

gitoji

L101

8/12/7 · 1043 dmg

ADR

58

HS%

62

K/D

0.67

Entry 2/0Multi 1AWP 2Pistol 4

Raduis9's team

4 · 1

UNOTOXSED

L103

22/14/2 · 2242 dmg

ADR

125

HS%

45

K/D

1.57

Entry 2/0Multi 2Util 51AWP 8Pistol 7

percxsoda

L102

10/13/2 · 1227 dmg

ADR

68

HS%

20

K/D

0.77

Entry 2/0Util 151AWP 5Pistol 1

escaura

10/15/4 · 1042 dmg

ADR

58

HS%

50

K/D

0.67

Entry 2/0Util 13Pistol 2

Dok1n1

9/17/4 · 1298 dmg

ADR

72

HS%

22

K/D

0.53

Entry 3/0Util 119Pistol 1

Raduis9

L10

7/15/2 · 921 dmg

ADR

51

HS%

100

K/D

0.47

Util 34Pistol 1
K/D -59%ADR -37%HS % +72%

Half-by-half

First half

8 · 4

Second half

5 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.