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Winner · m4tt143's team

13

70 kills · 5 players

de_nuke · 28 min

17 rounds · 2026-05-25

SEA 5V5 Queue

_Oglez_'s team

4

49 kills · 5 players

Top fragger

guyi666

20 kills

Top impact

guyi666

108 ADR

Util damage

m4tt143

75 HP

Weak spots this match

vs lifetime baseline
  • EYX

    K/D 0.47 (avg 1.28)

    -63%
  • EYX

    ADR 58 (avg 89)

    -35%
  • EYX

    HS % 43% (avg 52%)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

m4tt143's team

8 · 5

guyi666

3

20/12/3 · 1827 dmg

ADR

108

HS%

40

K/D

1.67

Entry 9/0Multi 2Util 24AWP 12Pistol 2

m4tt143

L104

14/9/7 · 1523 dmg

ADR

90

HS%

43

K/D

1.56

Entry 1/0Util 75Pistol 1

--Gen1us

L102

14/11/4 · 1665 dmg

ADR

98

HS%

64

K/D

1.27

Entry 2/0Multi 1Util 18

lekture

L92

12/7/1 · 1052 dmg

ADR

62

HS%

50

K/D

1.71

Entry 1/0AWP 2Pistol 1

iamnotk1ng

L92

10/10/4 · 1262 dmg

ADR

74

HS%

90

K/D

1.00

Entry 1/0Util 55Pistol 3
HS % +73%

_Oglez_'s team

4 · 0

Nycr0

L101

17/14/1 · 1610 dmg

ADR

95

HS%

59

K/D

1.21

Entry 1/0Multi 2Util 20AWP 3Pistol 2

_Oglez_

L102

14/14/4 · 1401 dmg

ADR

82

HS%

57

K/D

1.00

Entry 1/0Multi 1Util 8Pistol 3

EYX

L10

7/15/3 · 977 dmg

ADR

58

HS%

43

K/D

0.47

Entry 1/0Util 11AWP 1Pistol 4
K/D -63%ADR -35%

sKjR-

L101

7/14/4 · 717 dmg

ADR

42

HS%

43

K/D

0.50

Util 6Pistol 3

jadesg

4/14/2 · 688 dmg

ADR

41

HS%

50

K/D

0.29

Pistol 1

Half-by-half

First half

8 · 4

Second half

5 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.