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Winner · GeeBye's team

13

91 kills · 5 players

de_mirage · 35 min

23 rounds · 2026-06-02

SEA 5V5 Queue

GREDjoe's team

10

72 kills · 5 players

Top fragger

HugeBolsek

22 kills

Top impact

praz1e123

103 ADR

Util damage

praz1e123

188 HP

Weak spots this match

vs lifetime baseline
  • ijies

    HS % 31% (avg 45%)

    -31%
  • ijies

    K/D 0.93 (avg 1.31)

    -29%
  • ijies

    ADR 64 (avg 79)

    -19%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

GeeBye's team

7 · 6

HugeBolsek

4

22/14/7 · 2246 dmg

ADR

98

HS%

41

K/D

1.57

Entry 3/0Util 61AWP 2Pistol 6

GeeBye

L73

20/13/6 · 1999 dmg

ADR

87

HS%

65

K/D

1.54

Entry 1/0Multi 1Util 144AWP 5Pistol 6

mironovdr

L72

19/15/3 · 1881 dmg

ADR

82

HS%

63

K/D

1.27

Entry 1/0Multi 1Util 92Pistol 6

carnjkeone

L62

17/16/11 · 2249 dmg

ADR

98

HS%

65

K/D

1.06

Entry 4/0Multi 1Util 57Pistol 6

ijies

L52

13/14/4 · 1476 dmg

ADR

64

HS%

31

K/D

0.93

Entry 1/0Util 151Pistol 4
HS % -31%K/D -29%

GREDjoe's team

5 · 5

praz1e123

L73

20/17/5 · 2359 dmg

ADR

103

HS%

50

K/D

1.18

Entry 4/0Util 188Pistol 3

KyyUcBuon

L73

17/19/8 · 1789 dmg

ADR

78

HS%

59

K/D

0.89

Entry 3/0Multi 1Util 11Pistol 6

GREDjoe

L61

13/18/5 · 1294 dmg

ADR

56

HS%

38

K/D

0.72

Entry 2/0Util 22AWP 2Pistol 2

DerFar-

L52

11/20/7 · 1588 dmg

ADR

69

HS%

27

K/D

0.55

Entry 3/0Util 55AWP 2Pistol 2

SakenZo11

L61

11/18/4 · 1436 dmg

ADR

62

HS%

55

K/D

0.61

Entry 1/0Multi 1Util 2Pistol 1

Half-by-half

First half

7 · 5

Second half

6 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.