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iTucu's team

6

61 kills · 5 players

de_mirage · 28 min

19 rounds · 2026-06-07

South America 5V5 Queue

Winner · YanZzera's team

13

82 kills · 5 players

Top fragger

apxr

22 kills

Top impact

apxr

123 ADR

Util damage

baumann

185 HP

Weak spots this match

vs lifetime baseline
  • Sumyyzs

    K/D 0.53 (avg 1.18)

    -55%
  • Sumyyzs

    ADR 56 (avg 86)

    -35%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

iTucu's team

4 · 2

iTucu

L103

21/16/1 · 1910 dmg

ADR

101

HS%

33

K/D

1.31

Entry 3/0Multi 2Util 39AWP 4Pistol 5

colderato

L10

18/15/2 · 1760 dmg

ADR

93

HS%

56

K/D

1.20

Util 63Pistol 9

Sumyyzs

L10

9/17/6 · 1056 dmg

ADR

56

HS%

67

K/D

0.53

Entry 1/0Util 1Pistol 4
K/D -55%ADR -35%HS % +29%

henriogrande

L91

8/16/8 · 1263 dmg

ADR

67

HS%

50

K/D

0.50

Entry 2/0Pistol 2

sahdekk

2

5/18/4 · 839 dmg

ADR

44

HS%

40

K/D

0.28

Entry 2/0Util 1Pistol 2

YanZzera's team

8 · 5

apxr

L105

22/11/5 · 2343 dmg

ADR

123

HS%

68

K/D

2.00

Entry 1/0Multi 1Util 54

baumann

L104

19/12/6 · 2005 dmg

ADR

106

HS%

47

K/D

1.58

Entry 1/0Multi 2Util 185Pistol 4

flushF

L102

19/13/5 · 1771 dmg

ADR

93

HS%

58

K/D

1.46

Entry 3/0Multi 1AWP 4Pistol 4

YanZzera

L81

14/11/4 · 1343 dmg

ADR

71

HS%

43

K/D

1.27

Entry 4/0Multi 2Util 42AWP 1Pistol 1

VIANA96

L81

8/14/4 · 1081 dmg

ADR

57

HS%

100

K/D

0.57

Entry 2/0AWP 1Pistol 3

Half-by-half

First half

4 · 8

Second half

2 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.