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Winner · MJ2's team

13

78 kills · 5 players

de_mirage · 34 min

20 rounds · 2026-06-05

Europe 5v5 Queue

marqinn's team

7

73 kills · 5 players

Top fragger

NeoLLL

21 kills

Top impact

NeoLLL

118 ADR

Util damage

PUGZA

219 HP

Weak spots this match

vs lifetime baseline
  • marqinn

    K/D 0.53 (avg 1.12)

    -53%
  • marqinn

    ADR 57 (avg 81)

    -30%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

MJ2's team

7 · 6

NeoLLL

L101

21/17/6 · 2361 dmg

ADR

118

HS%

57

K/D

1.24

Entry 6/0Multi 2Util 75AWP 6Pistol 3

MJ2

L103

19/14/4 · 1685 dmg

ADR

84

HS%

58

K/D

1.36

Entry 1/0Multi 2Util 76Pistol 3

S-xb

L104

17/15/4 · 2224 dmg

ADR

111

HS%

65

K/D

1.13

Entry 1/0Multi 1Util 108Pistol 5

7suja

L103

12/12/4 · 1315 dmg

ADR

66

HS%

50

K/D

1.00

Entry 1/0Multi 1Util 120

m1rc00

L102

9/15/5 · 965 dmg

ADR

48

HS%

33

K/D

0.60

Entry 1/0Multi 1Util 155Pistol 3

marqinn's team

5 · 2

Vodeqq

L9

19/15/2 · 1728 dmg

ADR

86

HS%

47

K/D

1.27

Entry 3/0Multi 2Pistol 2

PUGZA

L102

18/17/7 · 2069 dmg

ADR

103

HS%

44

K/D

1.06

Multi 1Util 219Pistol 4

YUZBASIMELO

L102

14/16/3 · 1379 dmg

ADR

69

HS%

43

K/D

0.88

Entry 4/0Multi 1Util 10AWP 2Pistol 3

KBMK

L92

13/15/4 · 1522 dmg

ADR

76

HS%

31

K/D

0.87

Entry 2/0Multi 1Util 10AWP 5Pistol 3

marqinn

L101

9/17/9 · 1138 dmg

ADR

57

HS%

67

K/D

0.53

Entry 1/0Multi 1Util 74Pistol 2
K/D -53%ADR -30%HS % +37%

Half-by-half

First half

7 · 5

Second half

6 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.