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eXz0r's team

13

100 kills · 5 players

de_cache · 50 min

29 rounds · 2026-05-09

Europe 5v5 Queue

Winner · Yeaa99's team

16

110 kills · 5 players

Top fragger

Yeaa99

32 kills

Top impact

Yeaa99

117 ADR

Util damage

Sempere9

163 HP

Weak spots this match

vs lifetime baseline
  • STRINZx

    K/D 0.65 (avg 0.82)

    -21%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

eXz0r's team

7 · 5 · OT 1

Sempere9

1

25/22/9 · 2972 dmg

ADR

103

HS%

52

K/D

1.14

Entry 2/0Multi 1Util 163AWP 5Pistol 4

TonSil

L52

21/24/7 · 2253 dmg

ADR

78

HS%

62

K/D

0.88

Entry 5/0Util 56AWP 1

-zetor

L54

20/23/6 · 2426 dmg

ADR

84

HS%

40

K/D

0.87

Entry 3/0Multi 1Util 65Pistol 1

eXz0r

L44

18/22/6 · 1784 dmg

ADR

62

HS%

44

K/D

0.82

Entry 3/0Multi 1Util 149Pistol 3

HeDMACK

L42

16/19/5 · 1569 dmg

ADR

54

HS%

31

K/D

0.84

Entry 2/0Multi 1Util 153AWP 1

Yeaa99's team

5 · 7 · OT 4

Yeaa99

L65

32/20/7 · 3384 dmg

ADR

117

HS%

41

K/D

1.60

Entry 2/0Multi 3Util 158AWP 1Pistol 3
K/D +80%ADR +45%

markez2

L46

30/20/5 · 2804 dmg

ADR

97

HS%

67

K/D

1.50

Entry 7/0Multi 3Util 37Pistol 5

GLaVA2

L41

19/19/7 · 2083 dmg

ADR

72

HS%

42

K/D

1.00

Entry 2/0Multi 2Util 23

ne0_04

L42

16/22/9 · 1917 dmg

ADR

66

HS%

50

K/D

0.73

Entry 2/0Multi 2Util 4Pistol 2

STRINZx

L22

13/20/10 · 1773 dmg

ADR

61

HS%

62

K/D

0.65

Entry 1/0Util 138Pistol 4
K/D -21%HS % +88%

Half-by-half

First half

7 · 5

Second half

5 · 7

Overtime

1 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.