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Winner · MINOV's team

1

73 kills · 5 players

de_thera · 22 min

1 rounds · 2024-05-05

Mapcore NA - Community Maps

qizziq's team

0

40 kills · 5 players

Top fragger

MINOV

22 kills

Top impact

MINOV

0 ADR

Util damage

MINOV

0 HP

Weak spots this match

vs lifetime baseline
  • MINOV

    ADR 0 (avg 101)

    -100%
  • Cxtrl

    ADR 0 (avg 91)

    -100%
  • Br00ze

    ADR 0 (avg 77)

    -100%
  • BeaverII

    ADR 0 (avg 95)

    -100%
  • 00nline

    ADR 0 (avg 86)

    -100%
  • 1ZurG

    ADR 0 (avg 73)

    -100%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

MINOV's team

9 · 4

MINOV

L95

22/4/4 · 0 dmg

ADR

0

HS%

41

K/D

5.50

Multi 3
ADR -100%K/D +246%

Cxtrl

L64

21/12/8 · 0 dmg

ADR

0

HS%

81

K/D

1.75

Multi 2
ADR -100%K/D +79%HS % +37%

Br00ze

L72

15/7/2 · 0 dmg

ADR

0

HS%

27

K/D

2.14

Multi 1
ADR -100%HS % -43%K/D +95%

BeaverII

L91

8/10/5 · 0 dmg

ADR

0

HS%

38

K/D

0.80

ADR -100%K/D -42%

00nline

L31

7/7/2 · 0 dmg

ADR

0

HS%

43

K/D

1.00

ADR -100%K/D +14%HS % +13%

qizziq's team

3 · 0

FMPONEreal

L41

16/14/1 · 0 dmg

ADR

0

HS%

81

K/D

1.14

Multi 2
HS % +131%K/D +23%

1ZurG

L3

7/15/5 · 0 dmg

ADR

0

HS%

57

K/D

0.47

ADR -100%K/D -52%HS % +36%

Bananajamas

L41

7/14/1 · 0 dmg

ADR

0

HS%

43

K/D

0.50

ADR -100%K/D -43%

-Roo

L101

7/14/1 · 0 dmg

ADR

0

HS%

43

K/D

0.50

Multi 1
ADR -100%K/D -60%

qizziq

L9

3/16/2 · 0 dmg

ADR

0

HS%

100

K/D

0.19

ADR -100%K/D -83%HS % +96%

Half-by-half

First half

9 · 3

Second half

4 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.