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ZuLense's team

6

60 kills · 5 players

de_mirage · 30 min

19 rounds · 2026-06-04

North America 5V5 Queue

Winner · Vandyno's team

13

80 kills · 5 players

Top fragger

ima-cat

21 kills

Top impact

Lord_Rome

113 ADR

Util damage

GziGzi

141 HP

Weak spots this match

vs lifetime baseline
  • ZuLense

    K/D 0.50 (avg 1.16)

    -57%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

ZuLense's team

5 · 1

head666

L43

16/15/3 · 1692 dmg

ADR

89

HS%

69

K/D

1.07

Entry 1/0Multi 2Util 42Pistol 3

Absaar_

L41

14/17/4 · 1476 dmg

ADR

78

HS%

43

K/D

0.82

Entry 2/0Multi 1Util 50AWP 3

ChiquiSalser

L51

11/15/2 · 1121 dmg

ADR

59

HS%

55

K/D

0.73

Entry 2/0Multi 1Util 47Pistol 5

Howll

L51

10/15/5 · 1052 dmg

ADR

55

HS%

30

K/D

0.67

Util 127Pistol 2

ZuLense

L6

9/18/7 · 1321 dmg

ADR

70

HS%

56

K/D

0.50

Entry 2/0Util 4Pistol 4
K/D -57%HS % +22%

Vandyno's team

7 · 6

ima-cat

L45

21/14/3 · 1983 dmg

ADR

104

HS%

48

K/D

1.50

Entry 1/0Multi 1Util 43AWP 3Pistol 3

GziGzi

L52

19/10/5 · 1902 dmg

ADR

100

HS%

37

K/D

1.90

Entry 1/0Multi 2Util 141AWP 5Pistol 4

Vandyno

L63

18/11/3 · 1699 dmg

ADR

89

HS%

61

K/D

1.64

Entry 1/0Multi 1Util 63AWP 1Pistol 4

Lord_Rome

L53

18/13/7 · 2141 dmg

ADR

113

HS%

61

K/D

1.38

Entry 7/0Multi 2Util 47Pistol 3

_v4L_

L4

4/12/4 · 596 dmg

ADR

31

HS%

50

K/D

0.33

Entry 2/0Util 26AWP 1Pistol 2

Half-by-half

First half

5 · 7

Second half

1 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.