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youn6clutch's team

7

64 kills · 5 players

de_ancient · 31 min

20 rounds · 2026-06-10

Europe 5v5 Queue

Winner · oRoZoZoR's team

13

80 kills · 5 players

Top fragger

shemshaaa

23 kills

Top impact

shemshaaa

116 ADR

Util damage

oRoZoZoR

268 HP

Weak spots this match

vs lifetime baseline
  • DISABLED_SIM

    K/D 0.80 (avg 1.00)

    -20%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

youn6clutch's team

4 · 3

youn6clutch

L102

22/16/4 · 2259 dmg

ADR

113

HS%

41

K/D

1.38

Multi 1Util 22AWP 1Pistol 3

Banahm

L93

14/15/1 · 1385 dmg

ADR

69

HS%

50

K/D

0.93

Entry 2/0Util 6Pistol 2
K/D -12%

19Patker20

L10

12/18/4 · 1573 dmg

ADR

79

HS%

75

K/D

0.67

Entry 3/0Util 35AWP 1Pistol 5

KyTiox-

L102

9/15/3 · 1140 dmg

ADR

57

HS%

22

K/D

0.60

Entry 3/0Multi 1

_JOJO_

L7

7/16/5 · 1071 dmg

ADR

54

HS%

43

K/D

0.44

Entry 1/0Util 109Pistol 2

oRoZoZoR's team

8 · 5

shemshaaa

L92

23/11/3 · 2315 dmg

ADR

116

HS%

52

K/D

2.09

Entry 2/0Multi 2Util 19AWP 3Pistol 6

babouNeeeeee

L104

21/11/4 · 1939 dmg

ADR

97

HS%

43

K/D

1.91

Entry 3/0Multi 2Util 65Pistol 1

bl4ckshadow

L102

13/15/10 · 1858 dmg

ADR

93

HS%

31

K/D

0.87

Entry 3/0Util 32Pistol 3

DISABLED_SIM

L83

12/15/6 · 1293 dmg

ADR

65

HS%

42

K/D

0.80

Entry 2/0Multi 2Util 99AWP 2
K/D -20%ADR -14%

oRoZoZoR

L102

11/12/6 · 1224 dmg

ADR

61

HS%

45

K/D

0.92

Entry 1/0Multi 1Util 268AWP 8Pistol 1

Half-by-half

First half

4 · 8

Second half

3 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.