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M4rdik's team

8

64 kills · 5 players

de_mirage · 36 min

21 rounds · 2026-06-01

Europe 5v5 Queue

Winner · IV4ARATAA's team

13

85 kills · 5 players

Top fragger

sirah

26 kills

Top impact

sirah

134 ADR

Util damage

sirah

200 HP

Weak spots this match

vs lifetime baseline
  • Y0PU

    ADR 53 (avg 86)

    -39%
  • Y0PU

    K/D 0.93 (avg 1.22)

    -24%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

M4rdik's team

6 · 2

ili4ka

L104

21/16/2 · 2276 dmg

ADR

108

HS%

48

K/D

1.31

Entry 2/0Multi 1Util 89Pistol 4

s1mbalance

L103

17/17/6 · 1736 dmg

ADR

83

HS%

76

K/D

1.00

Entry 3/0Multi 1Util 117Pistol 3

M4rdik

L10

10/18/5 · 1296 dmg

ADR

62

HS%

50

K/D

0.56

Entry 1/0Util 59

314zdatbIy

L101

10/17/3 · 1103 dmg

ADR

53

HS%

40

K/D

0.59

Util 188Pistol 2

darkpr1nce9

L10

6/17/9 · 900 dmg

ADR

43

HS%

17

K/D

0.35

Entry 1/0Util 8AWP 1

IV4ARATAA's team

6 · 7

sirah

L107

26/13/4 · 2804 dmg

ADR

134

HS%

73

K/D

2.00

Entry 4/0Multi 2Util 200Pistol 6

mar-yAw

L103

20/11/7 · 2199 dmg

ADR

105

HS%

80

K/D

1.82

Entry 5/0Util 48Pistol 5

-Shadow1914-

L102

16/13/4 · 1509 dmg

ADR

72

HS%

50

K/D

1.23

Entry 2/0Util 44AWP 5Pistol 4
ADR -12%HS % -9%

Y0PU

L10

13/14/1 · 1104 dmg

ADR

53

HS%

46

K/D

0.93

Entry 1/0Util 161Pistol 1
ADR -39%K/D -24%

IV4ARATAA

L101

10/13/6 · 1326 dmg

ADR

63

HS%

70

K/D

0.77

Entry 2/0Util 34Pistol 1

Half-by-half

First half

6 · 6

Second half

2 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.