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Winner · stoneage's team

13

80 kills · 5 players

de_ancient · 38 min

22 rounds · 2026-06-02

Europe 5v5 Queue

srslysusv's team

9

81 kills · 5 players

Top fragger

stoneage

23 kills

Top impact

stoneage

112 ADR

Util damage

7ulot

233 HP

Weak spots this match

vs lifetime baseline
  • MERUEM-_-

    HS % 31% (avg 51%)

    -39%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

stoneage's team

9 · 4

stoneage

L105

23/17/9 · 2454 dmg

ADR

112

HS%

65

K/D

1.35

Entry 4/0Multi 2Util 83AWP 1Pistol 6

7ulot

L10

17/19/7 · 1786 dmg

ADR

81

HS%

35

K/D

0.89

Entry 1/0Util 233Pistol 3

MERUEM-_-

L107

16/13/6 · 1662 dmg

ADR

76

HS%

31

K/D

1.23

Entry 2/0Multi 1Util 186AWP 3Pistol 1
HS % -39%

hate_system

L101

15/18/3 · 1359 dmg

ADR

62

HS%

67

K/D

0.83

Entry 3/0Util 157AWP 3Pistol 3

Mauter

L10

9/16/8 · 1451 dmg

ADR

66

HS%

22

K/D

0.56

Entry 1/0Util 161

srslysusv's team

3 · 6

Resz59

L102

22/14/2 · 2239 dmg

ADR

102

HS%

59

K/D

1.57

Entry 1/0Multi 1Util 190Pistol 4

srslysusv

L104

18/18/3 · 2040 dmg

ADR

93

HS%

56

K/D

1.00

Entry 4/0Multi 1Util 59Pistol 3

HoId-My-Beer

L10

17/17/3 · 1758 dmg

ADR

80

HS%

65

K/D

1.00

Entry 1/0Multi 1Util 19AWP 4Pistol 2

-1ASSA

L103

16/15/1 · 1662 dmg

ADR

76

HS%

31

K/D

1.07

Entry 2/0Multi 1Util 59AWP 7Pistol 3
K/D -12%HS % -9%

hRUjin

L10

8/18/5 · 1079 dmg

ADR

49

HS%

62

K/D

0.44

Entry 3/0Util 8AWP 1Pistol 2

Half-by-half

First half

9 · 3

Second half

4 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.