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Winner · The Bardolphs

13

80 kills · 5 players

de_nuke · 44 min

23 rounds · 2026-05-20

S57 OCE Open Central - Regular Season

Prevail ANZ

10

66 kills · 5 players

Top fragger

Iceo

19 kills

Top impact

jydn1

90 ADR

Util damage

AJD00m

238 HP

Weak spots this match

vs lifetime baseline
  • Malakai

    ADR 51 (avg 78)

    -35%
  • Malakai

    K/D 0.80 (avg 1.21)

    -34%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

The Bardolphs

7 · 6

Iceo

L102

19/16/5 · 1888 dmg

ADR

82

HS%

53

K/D

1.19

Entry 3/0Multi 2Util 44AWP 3Pistol 5

AJD00m

5

17/11/5 · 1998 dmg

ADR

87

HS%

76

K/D

1.55

Entry 2/0Multi 1Util 238Pistol 4

morganne

L102

16/14/3 · 1885 dmg

ADR

82

HS%

50

K/D

1.14

Entry 4/0Multi 1Util 106Pistol 2

CoachParnell

2

15/14/4 · 1560 dmg

ADR

68

HS%

53

K/D

1.07

Entry 1/0Multi 1Util 11Pistol 4

redfoo

L92

13/13/4 · 1375 dmg

ADR

60

HS%

69

K/D

1.00

Entry 3/0Util 101Pistol 2

Prevail ANZ

5 · 5

Fancy_Taco

16/14/0 · 1551 dmg

ADR

67

HS%

62

K/D

1.14

Entry 1/0Multi 1Util 24AWP 2Pistol 4

jydn1

4

16/18/6 · 2065 dmg

ADR

90

HS%

69

K/D

0.89

Entry 4/0Multi 2Util 109Pistol 2

Agera-RS

2

13/16/4 · 1350 dmg

ADR

59

HS%

8

K/D

0.81

Entry 2/0Multi 1Util 81AWP 11

Malakai

L103

12/15/3 · 1165 dmg

ADR

51

HS%

50

K/D

0.80

Entry 1/0Util 80Pistol 3
ADR -35%K/D -34%

Napster

L91

9/17/7 · 1288 dmg

ADR

56

HS%

22

K/D

0.53

Entry 2/0Util 155Pistol 2

Half-by-half

First half

7 · 5

Second half

6 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.