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Winner · dRAMAA_'s team

13

97 kills · 5 players

de_ancient · 38 min

24 rounds · 2026-05-17

Europe 5v5 Queue

zannzi's team

11

74 kills · 5 players

Top fragger

Vikdoordd

30 kills

Top impact

Vikdoordd

112 ADR

Util damage

Vikdoordd

253 HP

Weak spots this match

vs lifetime baseline
  • zannzi

    K/D 0.74 (avg 1.25)

    -41%
  • zannzi

    ADR 67 (avg 86)

    -22%
  • zannzi

    HS % 36% (avg 45%)

    -20%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

dRAMAA_'s team

5 · 8

Vikdoordd

L106

30/14/5 · 2690 dmg

ADR

112

HS%

43

K/D

2.14

Entry 6/0Multi 2Util 253Pistol 2

EZu

L103

23/13/5 · 2418 dmg

ADR

101

HS%

48

K/D

1.77

Multi 2Util 67AWP 3Pistol 4
K/D +51%ADR +32%

PAP1_PAP

L92

19/16/6 · 2105 dmg

ADR

88

HS%

32

K/D

1.19

Entry 2/0Util 110Pistol 3

Land_Frog

L101

14/15/9 · 1698 dmg

ADR

71

HS%

50

K/D

0.93

Entry 1/0Multi 1Util 232AWP 1Pistol 2

dRAMAA_

L91

11/16/7 · 1290 dmg

ADR

54

HS%

36

K/D

0.69

Entry 2/0Util 199Pistol 2

zannzi's team

7 · 4

halfgod666

L105

26/19/1 · 2296 dmg

ADR

96

HS%

46

K/D

1.37

Entry 3/0Multi 3Util 4AWP 2Pistol 6

Szatan1234

L103

16/18/8 · 2196 dmg

ADR

92

HS%

69

K/D

0.89

Entry 2/0Multi 1Util 58Pistol 1

zannzi

L102

14/19/5 · 1609 dmg

ADR

67

HS%

36

K/D

0.74

Entry 4/0Multi 1Util 66Pistol 2
K/D -41%ADR -22%

kebabmini

L81

9/22/7 · 1421 dmg

ADR

59

HS%

22

K/D

0.41

Entry 4/0Util 141

Qharow

L5

9/19/3 · 817 dmg

ADR

34

HS%

44

K/D

0.47

Util 15Pistol 3

Half-by-half

First half

5 · 7

Second half

8 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.