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Winner · AbyssHL's team

13

79 kills · 5 players

de_mirage · 32 min

18 rounds · 2026-04-14

Europe 5v5 Queue

kxe4's team

5

52 kills · 5 players

Top fragger

AbyssHL

21 kills

Top impact

AbyssHL

112 ADR

Util damage

AbyssHL

161 HP

Weak spots this match

vs lifetime baseline
  • zik888

    K/D 0.62 (avg 1.06)

    -42%
  • bakobay

    K/D 0.80 (avg 1.04)

    -23%
  • zik888

    ADR 62 (avg 80)

    -23%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

AbyssHL's team

8 · 5

AbyssHL

L82

21/8/6 · 2015 dmg

ADR

112

HS%

57

K/D

2.62

Entry 3/0Multi 1Util 161Pistol 6

r0mello

L85

21/9/5 · 1866 dmg

ADR

104

HS%

38

K/D

2.33

Entry 2/0Multi 2Util 8AWP 6Pistol 3

Darkrich_1

L93

16/9/4 · 1725 dmg

ADR

96

HS%

69

K/D

1.78

Entry 4/0Multi 1Util 96Pistol 4

NvaEdits

L82

13/14/0 · 1192 dmg

ADR

66

HS%

62

K/D

0.93

Entry 2/0AWP 4Pistol 3

zik888

L81

8/13/7 · 1116 dmg

ADR

62

HS%

62

K/D

0.62

Entry 2/0AWP 1Pistol 1
K/D -42%ADR -23%HS % +32%

kxe4's team

4 · 1

Qazhmuqan

L81

13/13/3 · 1314 dmg

ADR

73

HS%

46

K/D

1.00

Multi 1Util 103Pistol 4

kxe4

L9

12/18/2 · 1296 dmg

ADR

72

HS%

58

K/D

0.67

Entry 1/0Util 37Pistol 1

bakobay

L83

12/15/2 · 1337 dmg

ADR

74

HS%

50

K/D

0.80

Entry 3/0Util 6AWP 4Pistol 2
K/D -23%ADR -8%

-sacreXD

L91

9/16/2 · 1142 dmg

ADR

63

HS%

78

K/D

0.56

Util 2AWP 1Pistol 1

705

L8

6/16/4 · 1027 dmg

ADR

57

HS%

50

K/D

0.38

Entry 1/0Util 31Pistol 3

Half-by-half

First half

8 · 4

Second half

5 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.